Armor body glitch

Status
Resolved
Issue description

Well, I've tryed to create armor with custom model, but I've found a problem. When I set the roatation(privot) point for body directly under the model it renders on the leg level!

I thought it's my misstake, but actualy it's not. I tryed to set the privot point 12 units down, so it renders properly BUT! When I press shift i see... this:

Ah

I think it's because of wrong allignment, but i'm not shure. Sorry for my bad english.

Issue comments

Unrelated to the ticket, but when I opened your workspace I noticed you do not use a patched version of MCreator:

There were some bugs found in MCreator 1.9.1 so we decided to release a patch update. If you are having one of the following bugs or want to have the features added in this path and downloaded MCreator before the time of the patch (30. 9. 2019, 15:45 CEST), consider reinstalling version 1.9.1:

  • [Bugfix #53239] Mods did not contain any mod elements if they were located in a path or had a name containing any special character or whitespace
  • [Bugfix #53401] Mod dependencies did not work
  • [Bugfix #53439] Existing buttons in GUI editor could not be resized
  • [Bugfix #53287] MCreator could get extremely laggy with large console tab contents
  • [Bugfix] Duplicate mod element button did not work for some mod element types
  • [Bugfix] Custom blocks and items had logWood selected for ore dictionary by default
  • Added ore dictionary to plants
  • Added option to disable harvest level specification for blocks
  • Improved mob spawning in custom dimensions
  • Added template manager to preferences
  • Instead of default UI background images, custom images and mod screenshots can be used

To apply the patch (fix these bugs and get the listed features), download MCreator 1.9.1 again and install it over the current installation. After reinstalling it, make sure to regenerate code in all the workspaces you already opened with MCreator 1.9.1 by clicking Build & run -> Regenerate code and build.

Sneaking is properly passed to the second model in code, I have checked.

My guess would be you need to place body armor part pivot higher or lower. Try using biped player model for the reference, you can load it in BlockBench from templates.