Removing items after the player uses it.

Started by ItzYaBoiMyth on

Topic category: Help with MCreator software

Last seen on 01:35, 15. Mar 2022
Joined Jan 2020
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Removing items after the player uses it.

I have code running to make an Iron Golem Spawn egg, the code for the item will spawn the iron golem, but wont remove the item after it has been used. How would I do this?

Last seen on 11:41, 31. Mar 2024
Joined Aug 2018
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At the end of the procedure,…
Wed, 04/01/2020 - 11:43

At the end of the procedure, after iron golem spawning, add a procedure block that removes 1 Iron golem egg from the player's inventory.

Last seen on 01:35, 15. Mar 2022
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Thank you! Only issue im…
Wed, 04/01/2020 - 11:52

Thank you!

Only issue im having now, is that the code has dependencies, and im not quite sure how those work.

Last seen on 01:35, 15. Mar 2022
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What i said make 0 sense,…
Wed, 04/01/2020 - 12:01

What i said make 0 sense, what I mean to say is how would I add the dependencies it needs to function?

Last seen on 03:10, 19. Feb 2022
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you don't have to worry…
Wed, 04/01/2020 - 13:07

you don't have to worry about it. MCreator works that for you. just choose your procedure in the trigger you want(which in this case is "on right click on block") in the item creation page

Last seen on 01:35, 15. Mar 2022
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Yea I found that out, when I…
Wed, 04/01/2020 - 13:43

Yea I found that out, when I made a whole new procedure. Turns out using templates can actually break that feature.

Last seen on 14:09, 30. Jul 2023
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sorry can I make condition…
Tue, 07/25/2023 - 21:24

sorry

can I make condition about block? For example, I want to open a GUI if block on right click is an enderchest?