Bugs that Still remain after 2020.2 And need to be Fixed as Quickly as Possible.

Published by Aubarino on
Status
Resolved
Issue description

*note, I am a bit of a master at finding workarounds for things and Debugging the heck out of any
situation so the below issues are indeed Real issues you should consider fixing as urgently as possible,

Also; Please don't do the typical routine where you give me a message saying something along the lines of "there are other issues in the issue tracker that already have these reports" or etc, These are issues that need to be fixed Urgently and honestly i'm kinda sick of waiting Update after Update, I was hoping that with 2020.2 and all these "gui fixes" you would have fixed these issues by now, But i guess not.

 

  • The XYZ dependency system for Everything within a GUI is still broken even will all these "bug fixes" you have quote on quote released in 2020.2.
  • Mcreator is unstable with Any kind of Minimap mod or etc - Probably a rendering issue from your Gradle methods you use to compile mods.
  • Buttons in GUI's Never worked properly but atleast pre-2020.2 i was able to do Work Arounds for things, With 2020.2 you seem to have Completely destroyed it beyond the point of any Work Arounds via the XYZ positioning dependencies of the player AND the block is now seemingly Not Provided; Yet it states it provides it in the information under that "add procedure" function when you add a button!?
  • There is still no option for Wires - Anything involving things such as Redstone Flux that has HEAVY MULTI-MOD SUPPORT yet you still don't add anything involving it Even when there is a high demand And it's honestly lazy Telling the "kids" who use your tool to make A massive piece of laggy code to achieve a quarter of it's functionality and a 6 thousand page long pile of visual code that would make a Visual Veteran get confused! :/ Me and a couple friends have been trying to get a damn system for this to work for months now and the only thing we have managed with Making it from the ground up within your limited editor is a 3 way wire that crashes the game every other launch. (semi off topic but still Something i wish to share with you)

 

I hope these Bugs shall be fixed soon,
Thanks for adding slabs btw, I was getting a bit sick of using Long strips of visual code and models to make them work at a fraction of their potential,
Strange why you did not add these before with the Stairs, but GG i guess.

PS - Thanks for removing your annoying watermark from the Mod Files btw, i may donate some day soon but sadly i'm broke right now, Keep up the good work,
Must be hard trying to balance a community such as this; but As heated as i may be in some of this message i fully support what your doing here :)

Issue comments

  • The XYZ dependency system for Everything within a GUI is still broken even will all these "bug fixes" you have quote on quote released in 2020.2.

Changelog 2020.3:

  • [Bugfix #59520] Location procedures not did not work when triggered by GUIs without slots
  • Mcreator is unstable with Any kind of Minimap mod or etc - Probably a rendering issue from your Gradle methods you use to compile mods.

Gradle is build system and has nothing to do with this, nor did we make rendering system.

  • Buttons in GUI's Never worked properly but atleast pre-2020.2 i was able to do Work Arounds for things, With 2020.2 you seem to have Completely destroyed it beyond the point of any Work Arounds via the XYZ positioning dependencies of the player AND the block is now seemingly Not Provided; Yet it states it provides it in the information under that "add procedure" function when you add a button!?

Changelog 2020.3:

  • [Bugfix #59520] Location procedures not did not work when triggered by GUIs without slots
  • There is still no option for Wires - Anything involving things such as Redstone Flux that has HEAVY MULTI-MOD SUPPORT yet you still don't add anything involving it Even when there is a high demand And it's honestly lazy Telling the "kids" who use your tool to make A massive piece of laggy code to achieve a quarter of it's functionality and a 6 thousand page long pile of visual code that would make a Visual Veteran get confused! :/ Me and a couple friends have been trying to get a damn system for this to work for months now and the only thing we have managed with Making it from the ground up within your limited editor is a 3 way wire that crashes the game every other launch. (semi off topic but still Something i wish to share with you)

We do plan improved restone support and FE support. Visual code is Blockly generator designed by Google to be easy to use by UX experts and used by software like Scratch.

Please respect the tracker rules, though:

Make sure to post only one feature request or bug report in each ticket, so each separate item can be tracked by our issue tracking system. Issues with multiple requests will be removed. The tracker is not a place for large lists of feature requests. Such lists belong to Feature requests and ideas for MCreator forum section and we will pick the most requested features from there. For questions related to the usage of MCreator, open a forum topic instead. This tracker is not a place for programming support neither.

Me and a couple friends have been trying to get a damn system for this to work for months now and the only thing we have managed with Making it from the ground up within your limited editor is a 3 way wire that crashes the game every other launch. (semi off topic but still Something i wish to share with you)

You can open a separate ticket and include crash logs, if you know that much about computers, you could know without logs, developers can't guess what caused this.

  • Mcreator is unstable with Any kind of Minimap mod or etc - Probably a rendering issue from your Gradle methods you use to compile mods.

Same as previous comment, I would need more details, each in own ticket please.

Damn thanks Klemen!
hay if your actually serious with "[Bugfix #59520] Location procedures did not work when triggered by GUIs without slots"
That will improve Mcreator alot!
But keep in mind that it's not just when used "without slots", it's for nearly every aspect of Anything in a GUI that uses XYZ - Entity based positioning.
You may want to Experiment with this a bit to understand it more yourself, It's a rather annoying bug that has been present for Ages in Mcreator and makes GUI work a literal hell.

I recommend doing something along the lines of, using your Open Bound GUI on rightclick option to share All Data of the block in the process when this is used - also add a new procedure trigger option for When the trigger is used that Also shares the same stats, This would allow things like Custom opening scripts and etc to Still Run on rightclick and would seemingly fix the issue.

Also keep in mind that if you don't make this GUI system seamlessly Glitch Free atleast to the same amount as normal minecraft that Any Mod made using Mcreator that has GUI based blocks Would be Exploitable in some capacity and could potentially destroy any survival experience on something such as a Shared Server.

 

The "fix" was released in the 2020.3 snapshot. Try it out if it fixed what you had in mind.

But keep in mind that it's not just when used "without slots", it's for nearly every aspect of Anything in a GUI that uses XYZ - Entity based positioning.
You may want to Experiment with this a bit to understand it more yourself, It's a rather annoying bug that has been present for Ages in Mcreator and makes GUI work a literal hell.

If this is not fixed the way you meant, please open a new ticket for this and make a simple demo workspace demonstrating the bug so I can get an idea of the problem and try to resolve it.