Adding more cave sounds?

Started by hunterc3155 on

Topic category: Help with MCreator software

Last seen on 19:07, 21. Apr 2020
Joined Jul 2016
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Adding more cave sounds?

I'm working on, what is in concept, a very simple mod. The idea is to simply add more cave sounds. Random noises that play under the exact same criteria as the vanilla cave sounds. 

Is there any way I could do this? 

Last seen on 00:30, 24. Aug 2023
Joined May 2014
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Yup. Make a procedure that…
Sat, 04/18/2020 - 06:38

Yup. Make a procedure that fires every tick on the player that has a random small chance (literally like 0.0000001) to play a sound.

To make a procedure fire on the player change the dropdown menu in the green block at the top of the procedure from No External Trigger to Player Tick Event

Last seen on 19:07, 21. Apr 2020
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Alright! Then im assuming…
Sun, 04/19/2020 - 04:08

Alright! Then im assuming for multiple sounds i'd have to make a procedure for each of them? Or is there a way I could have it randomly select one of my custom sounds

Last seen on 00:30, 24. Aug 2023
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Yeah. You could do it either…
Mon, 04/20/2020 - 16:01

Yeah. You could do it either way. I would do the second option because the first option would make cave sounds more and more common as you add more.

You can just make 1 procedure too