Many people have this problem for creating an armor. After importing armor texture renamed "layer_1" and "layer_2" in the tool section, you create your armor. After the first step ( importing helmet, body, legging and boots textures), you have to import the model of the texture, it is necessary. Unfortunately, I imported my armor model, i see the armor model at the bottom of the page but i cant click next because the "Name of texture file" input field is locked :"You need to provide armor text". I just think this is because the input field is too small so it cant write the name of the armor. So please, if someone has an issue or if there is no write me. Or is there a way to enlarge this input field ?
Issue comments
i've had this problem for a while, but i recently found a fix
When you name your files layer_1 and layer_2, you are giving the program no extra context
try renaming them to something like iron_layer_1 and iron_layer_2. These will show up as iron_when you go to select your armor in the model screen.
The big issue here is this makes the armor not look the way you want it at all. It saves time for you, but you have no say on what the in game texture looks like, completely making my past hour of work obsolete. the devs should fix it so we can use our own textures.
Hey, I've maked custom model for armor and when I want to use it for armor, it lets me choose only one cube from the model for helmet, one for chestplatee and each sleeve etc., but my armor has something like antlers, wings and fringe, so I need to choose more cubes. Is there any way to solve it?
You need to click on the three dots next to the field and select the armor from the list.
To add new armor to the list, use Import armor texture from the Tools tab.