Creating Custom Hat

Started by tosiv on

Topic category: Help with MCreator software

Last seen on 22:50, 19. Jan 2020
Joined Jan 2020
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Creating Custom Hat

I have been attempting to create a custom 3D modeled hat. However, when I attempt to run the client, my hat shows up near the neck of my character, only renders in the textures for the bottom portion, and leaves a string of textures outside the model as well. 

The hat was created in Blockbench, exported as a Java file, imported to MCreator as a Java 3D model through the resources tab. It was then used as the model in the "armor, helmet" slot on a set of armor. 

The texture was created using the UV mapping feature of Blockbench, before being exported as a PNG file. Two copies were made and had layer_1 and layer_2 added to them.

My Attempted Fixes

Noticed textures looked weird, changed the size of the layer images from 64x64 to 64x32 - didn't work

 

Any help is appreciated as I am very new to this scene. Thank you!

           what the hat is supposed to look like

           what happens in game

Last seen on 15:54, 21. Jan 2020
Joined Nov 2016
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You have accommodated the…
Wed, 01/15/2020 - 18:50

You have accommodated the hat in the "Display" menu

Displaying
 

Last seen on 05:27, 24. Jun 2020
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you cant do that in…
Sat, 04/25/2020 - 16:25

you cant do that in javaentity...

Last seen on 05:27, 24. Jun 2020
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sooooooooo... i thik i found…
Sat, 04/25/2020 - 18:31

sooooooooo...

i thik i found a solution.

 

the hat is on the bottom in Blockbench. Try moving the entire model up by 8 pixels.

 

Last seen on 05:27, 24. Jun 2020
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could you tell me how you…
Sat, 04/25/2020 - 18:32

could you tell me how you exported it pls, im having some slight issues with that.