Dear all,
I'm trying to make my first 3D helmet (blockbench + Mcreator) and I can't import .java file...
I have read another similar issues but I can't reach the solution for my code:
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public class dbhelmet extends ModelBase {
private final ModelRenderer helmet;
public dbhelmet() {
textureWidth = 128;
textureHeight = 128;
helmet = new ModelRenderer(this);
helmet.setRotationPoint(-2.0F, -11.5F, -2.0F);
helmet.cubeList.add(new ModelBox(helmet, 0, 0, -1.5F, -0.5F, 0.5F, 1, 1, 3, 0.0F, false));
helmet.cubeList.add(new ModelBox(helmet, 0, 0, -0.5F, -0.5F, 3.5F, 1, 1, 1, 0.0F, false));
helmet.cubeList.add(new ModelBox(helmet, 0, 0, 0.5F, -0.5F, 4.5F, 3, 1, 1, 0.0F, false));
helmet.cubeList.add(new ModelBox(helmet, 0, 0, 3.5F, -0.5F, 3.5F, 1, 1, 1, 0.0F, true));
helmet.cubeList.add(new ModelBox(helmet, 0, 0, 4.5F, -0.5F, 0.5F, 1, 1, 3, 0.0F, true));
helmet.cubeList.add(new ModelBox(helmet, 0, 0, 3.5F, -0.5F, -0.5F, 1, 1, 1, 0.0F, true));
helmet.cubeList.add(new ModelBox(helmet, 0, 0, 0.5F, -0.5F, -1.5F, 3, 1, 1, 0.0F, false));
helmet.cubeList.add(new ModelBox(helmet, 0, 0, -0.5F, -0.5F, -0.5F, 1, 1, 1, 0.0F, false));
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
helmet.render(f5);
}
public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;
}
}
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Can someone help me? I understand names in my .java file are correct...
Thank you in advance!
Problem solved by editing and erasing the first comments lines of the .java file.