I need all vanilla mob models

Started by Flawgic on

Topic category: Help with modding (Java Edition)

Last seen on 21:23, 1. Jan 2021
Joined Jul 2019
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I need all vanilla mob models

I am trying to make my own models but where can I find the vanilla mob models so I can import to blockbench and edit it on my own, and afterwards import it as .JAVA to mcreator

Last seen on 19:53, 2. Jun 2021
Joined Sep 2016
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i need the sitting code for…
Sun, 06/14/2020 - 06:05

i need the sitting code for tameable mobs on 1.15 (Mcreator 2020), i need the wolf/dog model file i guess

Last seen on 19:53, 2. Jun 2021
Joined Sep 2016
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lol nvm this you can just…
Sun, 06/14/2020 - 22:23

lol nvm this you can just type 'Wolf' on bottom search bar to find all the files :D

Last seen on 15:48, 8. Sep 2020
Joined Aug 2020
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Yes, using Blockbench, I…
Wed, 08/19/2020 - 11:35

Yes, using Blockbench, I just created a custom mob based on the Blaze model.

 

You can download Blockbench here: https://blockbench.net/downloads/

Install and run the program, then go to Filter > Plugins... in the menu bar.

Then go to the tab "Available", scroll down and find CEM Template Loader, click "Install".

After that, go to Filter > CEM Template Loader and choose the template of vanilla entity you want to use. You can then add a texture by clicking the "Import texture" button at the left.

You can get vanilla entity texture files (.png) if you unzip the game's .jar file. (For example, if you have installed the 1.16.2 version of the game, search for 1.16.2.jar in your file system, copy it on your desktop and rename it into 1.16.2.zip, extract it there and look for the texture (or search for *.png inside the extracted folder))

 

Well, I'm still trying to figure out how to let the blaze's body rotate properly...

Well, I'm still trying to…
Wed, 08/19/2020 - 12:42

Well, I'm still trying to figure out how to let the blaze's body rotate properly...

You could use constant Z rotation animation type for this, just make sure to use proper pivot point

Last seen on 15:48, 8. Sep 2020
Joined Aug 2020
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I know, but the "constant…
Wed, 08/19/2020 - 15:13

I know, but the "constant axis rotation" is too fast, and if I use "slow constant rotation" for all sticks, they all rotate with the same speed in the same direction... Is it possible to manually change the rotation speed (and direction)? Or do I have to locate and modify the values somewhere in the code?

Btw, thank you so much for replying to all the issues!

Or do I have to locate and…
Wed, 08/19/2020 - 15:36

Or do I have to locate and modify the values somewhere in the code?

Yes, it should be in the render method of your model inside entity using it