Status
Migrated
Issue description
If the option shouldDisplayFluidOverlay is added, this will allow blocks that are transparent or translucent to display a fluid overlay when submerged. Could be useful for custom glass blocks or blocks that use the leaves block base, since this normally defaults to false.
Relevant code:
@Override
public boolean shouldDisplayFluidOverlay(BlockState state, ILightReader world, BlockPos pos, IFluidState fluidstate) {
return true;
}
Issue comments
Relevant forge implementation: https://github.com/MinecraftForge/MinecraftForge/pull/6493
Migrated to https://github.com/MCreator/MCreator/issues/60
This method does not seem to exist in >1.14.x, where should this go. AFAIK now complete custom render is needed for this.