How i make a functional sapling?

Started by ElMatixx636 on

Topic category: General discussion

Last seen on 20:43, 17. Jun 2017
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How i make a functional sapling?

Actually i'm making a sapling, but i don't know how to make a schematic for the tree.

Last seen on 22:52, 27. Oct 2017
Joined Nov 2016
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Make the tree in MC, then use
Sat, 04/29/2017 - 19:19

Make the tree in MC, then use a tool like MC edit and then save the Schematic,  then load it in to MCreator, but I not sure how you get it to grow/place your tree after x amout of ticks.

Last seen on 09:13, 24. Nov 2020
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tick timer for the plant to
Sat, 04/29/2017 - 23:02

tick timer for the plant to spawn a schematic, and add an "if right clicked" and have "item in hand=bonemeal" to spawn the schematic

Last seen on 19:17, 7. Sep 2020
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Wheres the "Item in hand"…
Wed, 05/27/2020 - 14:21

Wheres the "Item in hand" block

Last seen on 22:41, 29. Dec 2021
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It’s in the entity area…
Wed, 05/27/2020 - 14:31

It’s in the entity area. Item in main hand

Last seen on 06:40, 15. Feb 2021
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If you want I made a sapling…
Thu, 05/28/2020 - 06:37

If you want I made a sapling without using schematics, it is fully functional I can send you the .ptpl files if you want.

Last seen on 17:30, 23. Jul 2023
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can u send me it please?
Sat, 05/30/2020 - 14:35

can u send me it please?

Last seen on 06:40, 15. Feb 2021
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You can download the file…
Sat, 05/30/2020 - 16:38

You can download the file from "here". You could import the files or add to the Template Library from Preferences >>> Procedure Templates. All of them has comments bound, you can check those and good luck.

Last seen on 06:40, 15. Feb 2021
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It also has growing and bone…
Sat, 05/30/2020 - 16:42

It also has growing and bone mealing procedures in case you want to use them. By the way the link is broken. You can download all of them from "here".

 

Last seen on 13:59, 19. May 2023
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you could've just used…
Wed, 09/02/2020 - 07:37

you could've just used structures... but ok

Last seen on 00:42, 10. Oct 2023
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That is the most complex…
Wed, 09/02/2020 - 23:57

That is the most complex method I have ever seen. And I can barely make structures generate slightly normally.