Waterlogged blocks with code?

Started by TheReallyFatChicken on

Topic category: Advanced modding

Last seen on 22:49, 17. Mar 2021
Joined Jan 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Waterlogged blocks with code?

Does anyone know of a way to waterlog blocks, preferably permanently (like kelp)? I've tried messing around with the Vanilla code (as in adding bits of it to my block, not changing it), but it would always create an error when I tried to launch the client.

I'm basically adding a new type of kelp, that is pretty much identical in all ways except appearance, if that makes a difference.

Last seen on 14:43, 2. Aug 2022
Joined Nov 2018
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
It will be added in 2020.5. …
Sat, 09/19/2020 - 18:44

It will be added in 2020.5.

 

You could implement IWaterloggable though.

Last seen on 22:49, 17. Mar 2021
Joined Jan 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Yeah, I learned about that,…
Sun, 09/20/2020 - 13:58

Yeah, I learned about that, but couldn't figure out how to identify (I guess?) it.