how to make addon to already existing mod?

Started by InteRR on

Topic category: Help with MCreator software

Last seen on 00:00, 22. Jan 2023
Joined Sep 2019
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how to make addon to already existing mod?

I want do make a small Biomes o Plenty addon but i don't know is it possible and how to do it if it is possible. 

Last seen on 00:23, 17. Oct 2021
Joined Jul 2019
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Run Biomes o Plenty, Go into…
Sat, 10/19/2019 - 17:37

Run Biomes o Plenty,
Go into mods,

Get The MOD ID of the mod...

Add the MOD ID to the required dependency listing in your workspace settings or whatever...

Then make sure everything you add in the mod is using some sort of Ore Table so its 100% compatible with "other mods" / forge compatibility.. and it should work!!

NOTE - crafting a item from a item will work with only that item..
But crafting a item from a ore table and a item or whatever, will allow you to craft that item recipe with any item from any other mod set to that ore table.. for instance "ingotCopper" will allow you to use the same copper with other mods that use copper.. and bla bla...

Also, idk how to make dimensions not glitch out with other mods.. best not use any procedures that reflect DIMENSION IDs or it may crash on world creation? idk....

Good luck...

My discord is - Aubarino#8007 if you need any more help.

Last seen on 13:59, 19. May 2023
Joined Jul 2020
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how do i make a mod require…
Sat, 10/17/2020 - 04:49

how do i make a mod require another mod?

Last seen on 22:11, 2. Apr 2023
Joined Feb 2021
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how do you add it to the…
Tue, 02/16/2021 - 23:59

how do you add it to the dependencies? 

Last seen on 13:36, 29. Dec 2023
Joined Jun 2022
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Aubarino, accept your…
Sat, 03/18/2023 - 18:21

Aubarino, accept your discord friend request please