Plenty of Magic

Published by Trolmaso on
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Downloads:
175
Upvotes: 6
Project status
Stable
Modification type
Supported Minecraft versions
1.16.5

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Don't forget, if you enjoy the mod, upvote it! :D            Magic!      

A mod that adds news enchantments and other magical things!

Enchantments and Curses:

Thundering, Leeching, Water Aspect, Venoming, Butchering, Experience, Smelting, Curse of Immobilization, Curse of Shattering, Curse of Heaviness, Curse of Bluntness, Curse of The Fish Master, Curse of Paracusia, Curse of Illumination, Curse of Self Destruction, Curse of Starvation

Runes: 

Arachnophobia, Kinemortophobia, Skelephobia, Septophobia, Cynophobia, Encavmaphobia.

Potions/Bottles: 

Weight, Suffocation, Rotating, Freezing, Traversing (Multi-Potion), Potion of The Fish Master (Multi-Potion), Dizziness (Multi-Potion), Lava Bottle (Burning), Milk Bottle, Cleansing, Bottle o' Lightning

 

Details:

Thundering - Weapons - Very Rare: Has a chance of lightning striking the entity you hit, with an increased chance in higher levels

Leaching - Weapons - Very Rare: Has a chance of taking the victim's health and giving it to you (Will lose durability quickly)

Water Aspect - Weapons - Uncommon: Deals extra damage to Nether mobs and to entities in water/rain at higher levels. Also extinguishes the mob

Venoming - Weapons - Uncommon: Gives Poison and Nausea to mobs (Nausea at higher levels)

Butchering - Weapons - Uncommon: Deals extra damage to animals with increased damage at higher levels

Experience - Weapons - Common: Victim drops more XP when they die, more XP at higher levels

Smelting - Pickaxe/Tools (Digger) - Uncommon: The smelting result of a block drops instead of the default drop, works with every smeltable block, not just ores. (Cactuses, Stone, Logs, etc) If the mined block has no result it will drop nothing

 

Curse of Immobilization - Armour: When a player wears armour with this curse, they will get slowness

Curse of Shattering - Weapons: Weapons lose durability quicker, more at higher levels

Curse of Heaviness - Armour: When a player wears armour with this curse, they will be unable to jump

Curse of Bluntness - Weapons: The opposite of Sharpness

Curse of The Fish Master - Armour: When a player wears armour with this curse, they will get the Fish Master potion effects (Custom potion)

Curse of Paracusia - Armour: When a player wears armour with this curse, they will hear annoying noises frequently 

Curse of Illumination - Armour: When a player wears armour with this curse, they will be applied with the Glowing effect

Curse of Self Destruction - Armour: When a player wears armour with this curse, they will explode with a custom death message if they shift

Curse of Starvation - Armour: When a player wears armour with this curse, they will be applied with the Hunger effect

Note: Curses are currently not available in survival

 

Weight: Makes the player unable to jump (does not work on entities)

Suffocation: Entities under this effect will take damage in air blocks, but not water. (Removes drowning)

Rotating: The Entities under this effect will spin/rotate (An Entity's AI might override this effect when it is moving)

Freezing: The entity that this effect is given to will be encased in ice and will have slowed movement (different than slowness)

Traversing (Multi-Potion): Gives the player jump boost, speed, and dolphin's grace (DG in higher levels)

Potion of The Fish Master (Multi-Potion): Gives suffocation, conduit power, and dolphin's grace (DG in higher levels)

Dizziness (Multi-Potion): Gives rotation and nausea (currently bugged, fixed in 1.3)

Lava Bottle (Burning): Entities under this effect will be set on fire (useful for splash potions)

Milk Bottle: Removes effects. (Useful in PVP when their opponent has strength or regeneration, etc)

Cleansing: Removes all negative effects, except Bad Omen

Bottle O' Lightning: Lightning smites whatever gets this effect

Bottle of Self Destruction: Entity explodes when applied

 

Runes: Runes give the user or the victim a special effect that makes them vulnerable to certain mob(s) based on the effect (for example, an entity/player effected by the Arachnophobia rune will take more damage from spiders, and one affected by Kinemortophobia will get more damage from Zombies, and so on)

 

Staffs: Normal Staff, Fire Staff, Lightning Staff, Venom Staff, Explosive Staff

Click an entity with a staff, and they will be affected depending on which staff it is

 

Version History:

Version 1.2 (Released): Nov 24 20

Version 1.2.1 (Released): Nov 25 20

Version 1.3 (Realeased): May 7 21

Modification files
PlentyofMagic--1.16.5---1.3.jar - Version 1.3 (1.16.5)Uploaded on: 05/08/2021 - 13:29   File size: 571.13 KB
Changelog

Version 1.3:

Added Advancements (WIP)

Added Curse of Illumination

Added Curse of Self Destruction

Added Curse of Starvation

Split Milk Bottle (Cleansing) into different bottles

Added Bottle o' Lightning

Added Staffs

Updated to 1.16.5


Version 1.2.1:

Fixed Some Item Names/Descriptions (Bug)

You can now put Runes in item frames (Bug)

Adjusted Curse of Immobilization slowness effect


Version 1.2.0:

Release

 

Can you please add which enchantments can be assigned to which tools?

The picture is fine now, but I suggest making one in the style of a screenshot of the game with a logo over it to get more attention ;)