How to add attack animations [TUTORIAL]

Started by Red Tofu on

Topic category: Help with modding (Java Edition)

Last seen on 09:12, 16. Jan 2024
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How to add attack animations [TUTORIAL]

Hi guys. I am the creator of THE UNDEAD mod

Today, i am going to teach you how to add custom animations.

1.Model

First you need to look for your mob part default rotation.

1f = 18 degree

2.Trigger

You can use mobs trigger that returns [TRUE] or [FALSE] any trigger you wanted to use.

3.Make a Trigger

This is an example of attacking trigger.

The more ticks you add the more slower the attack.

4.adds custom codes

Do this in mob render.

This won't work if the specific parts already have thier own movements.


[This is an example of mob swinging thier rightArm]

First,You need to add varieble of default rotation of model parts.

In the picture i named my varieble to [A]

---------------------------------------------------------------------------------------------

float A=5.0f; [Default rotation]
            if(e.isSprinting()==true){   [Your Trigger is true]
                   this.rightArm.rotateAngleX = f2;   [f2 means it will loops back] [f means instantmovement and won't loop back]
                   A=3.2f; [Movement value change]
            }
            else{    [If it's not true]
                   this.rightArm.rotateAngleX = 5.0f; [Default rotation]
                   A=5.0f;   [Default rotation]
            }

--------------------------------------------------------------------------------------------

[You can remove else in make have a new perm pose]

You can also try other triggers and procedures and import it inside.

------------------------------------------------------------------------------------------------

EXTRA:Double Movement

This will work if the specific parts already have thier own movements.

When your mobs already have there own movement but it can also swing there arms.

all you need to do is add your varieble into the movement animations(I have no simple explanations).

 

My eng may bad but i want to put my effort on helping other modders ;D

 

*THANKS HAVE A GOOD DAY MODDING MCREATOR*

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Last seen on 22:43, 10. Apr 2023
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Thank you!
Thu, 05/27/2021 - 17:43

Thank you!

Last seen on 18:13, 12. Oct 2021
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thanks
Thu, 05/27/2021 - 17:48

thanks

Last seen on 09:43, 1. Jun 2022
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Please look in to my forum…
Mon, 08/02/2021 - 20:59

Please look in to my forum(question) herehttps://mcreator.net/forum/77060/need-help-hnow-lower-animation-amplitu…

I REALLY need help. Don't have  time to wait 3 month until I get an answer.. Need it very soon!

I see you are really good with animations. I know you can help! I will be so fanciful and happy if I will get an answer :))))))

Last seen on 06:15, 11. Jul 2022
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HELLO! I manage to do this…
Sat, 12/04/2021 - 18:39

HELLO! I manage to do this but for some reason, it's swinging the other day around, Like towards behind? How can I fix this to make it swing towards front? I also just combined it with the default anim and added it to "else" and now works great. Just the swing direction is the problem.

Last seen on 07:32, 20. May 2022
Joined Dec 2014
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Tutorial…
Wed, 05/18/2022 - 07:53
Tutorial AttackAnimationProcedure {
    public AttackAnimation execute(Animate Entity entity) {
        if (editingEntityRenderer == AnimateEntity)
            Entity.Animation false;
        if (editing entity.java) {
            entity.animation((false));
            Mod Compiling() {
                CompilingErrors=True;

                }


Return with Error Code 2

MobRender is vauge, there are two mob renderers (renderer and renderers) and neither present any code for existing animations.

Last seen on 14:47, 16. Sep 2023
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So i am trying to make a…
Sat, 08/12/2023 - 15:38

So i am trying to make a custom skeleton, and i cant do a single bit of coding. I see what your code at the top is, but i just want the custom skeleton to do the same attack as a normal skeleton (the arms using the bow) how would i do this? some help would be GREAT

Last seen on 01:19, 20. Apr 2024
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how do i make one if my mob…
Sun, 02/18/2024 - 14:32

how do i make one if my mob uses ranged attacks?