It is possible to make a dash skill that also can go both X and Z axis?

Started by OhRetro_ on

Topic category: Help with MCreator software

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It is possible to make a dash skill that also can go both X and Z axis?
Sun, 10/24/2021 - 10:03 (edited)

like the title says, it is possible to make a dash skill that also can go vertical both X and Z axis?

Edit: I forgot to mention that I'm trying to use the override motion vector.

Here what I'm using

Edit 2: I'm sorry, I've mistaken the directions for what I really meant

Edited by OhRetro_ on Sun, 10/24/2021 - 10:03
Last seen on 04:28, 26. Jan 2024
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yes, with teleporting the…
Sun, 10/24/2021 - 00:00

yes, with teleporting the player and putting an overlay while getting the direction

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Sorry, I meant using the…
Sun, 10/24/2021 - 00:21

Sorry, I meant using the override motion vector; I mean, I know how to boost the vertical motion vector, but what I'm trying to say is, that I'm trying to check if the player is looking both (North or South) and (West or East).

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why that doesn't work? it is…
Sun, 10/24/2021 - 00:28

why that doesn't work? it is on the wrong direction or it does nothing? if it does nothing, put a block called Send message to event target entity: create text with Side of player

                                                         direction of entity

inside the if statement of the correspondent side, just to see if it is getting the direction of the entity

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Tried that, here the results…
Sun, 10/24/2021 - 00:43

Tried that, here the results;

but it only showed one direction, not like North and West, well that's not how Minecraft works

Here what I tried

 

 

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For now, I will brute force…
Sun, 10/24/2021 - 00:44

For now, I will brute force until I get it working

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I'm sorry, I've mistaken…
Sun, 10/24/2021 - 10:05

I'm sorry, I've mistaken vertical for diagonal

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So I am also trying to make…
Sun, 11/27/2022 - 06:46

So I am also trying to make a dodge ability, but instead of it being in the direction of where the player is looking, its in the direction of the player walking. So if I was facing south, but I was walking west, it would send me west when I "dodged". Is there any way to do this?