How do I get my mobs riding horses?

Started by Kalo26 on

Topic category: Help with modding (Java Edition)

Last seen on 07:48, 8. Jul 2022
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How do I get my mobs riding horses?
Tue, 07/05/2022 - 07:13 (edited)

How do I get my mobs riding horses?

The thing is that I already made my custom mobs (they are bipedal so they use the vanilla models), I made that when generated they also generate a horse with its saddle and that it is already tamed, after the ticks that I want, the mob will ride the horse (this was already optional but seemed like a nice touch). the problem is that the mob doesn't control the horse, it doesn't make it move anywhere, and since the horse already has the saddle on, it stays static.

How do I make the entity lead the horse?

(I'm sorry if the text is badly written, I don't speak English and I use the google translator)

 

 

And if you could also tell me in which slot the armor is placed on the horse, it would be phenomenal.

Edited by Kalo26 on Tue, 07/05/2022 - 07:13
Last seen on 18:07, 5. Jun 2023
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There are 2 ways that I know…
Thu, 07/07/2022 - 00:00

There are 2 ways that I know, but neither are great.

1: Change the model to be on a horse, simple but time-consuming.

2: Go into a program called Mcstacker, set up a simple command of a zombie riding a horse, then on the box on the top right corner replace zombie with whatever your custom mobs name is, and save that command. Next, create a mob that doesn't have a texture, and whenever it loads in, it uses the command created in Mcstacker and then dies without dropping anything.

Last seen on 07:48, 8. Jul 2022
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Is there no way to just add…
Thu, 07/07/2022 - 08:29

Is there no way to just add the quality of riding to the ai? the only thing missing is that the horse moves as the mob wants

Last seen on 11:34, 9. Oct 2022
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use this command instead…
Tue, 07/26/2022 - 14:16

use this command instead where the '[ID_of_your_own_mob]' is to be replaced with well the id of your own mob

/summon mob of your choice ~ ~ ~ {Passengers:[{id:id of mob of choice}]}

 

take for example I made a mob called Goober and its ID is: goober so teh command becomes 

/summon chicken ~ ~ ~ {Passengers:[{id:goober}]}

no you dont need it underlined

Last seen on 11:34, 9. Oct 2022
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this one will spawn my…
Tue, 07/26/2022 - 14:17

this one will spawn my custom goober mob riding a chicken if you want a horse instead use this:

/summon horse ~ ~ ~ {Passengers:[{id:riding mob id}]}

 

Last seen on 13:56, 19. Dec 2022
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There is a procedure block…
Tue, 07/26/2022 - 22:51

There is a procedure block for it, just look, unfortunately I don't have mcreator open right now so I don't know what it's called.