Loot tables seem broken

Started by Pixelblock_Gaming on

Topic category: Help with MCreator software

Last seen on 15:17, 31. May 2023
Joined Nov 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Loot tables seem broken
Sat, 11/12/2022 - 11:09 (edited)

Im currently trying to add new items to the end city chests loot table.

I looked up the name of the loot table: its end_city_treasure

When i set the namespace to mod, my stuff doesnt spawn in the chests.

When i set the namespace to minercaft, my stuff spawns, but it overrides all the vanilla stuff (which could be used as a workaround, but would be horrible for mdo compatability)

Nothing seems to work, not even increasing the max rolls, the max count, or the weight.

https://imgur.com/gu000xS

Edited by Pixelblock_Gaming on Sat, 11/12/2022 - 11:09
Last seen on 00:07, 8. Apr 2024
Joined Nov 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I thought of a solution, but…
Sat, 11/12/2022 - 14:22

I thought of a solution, but it will be a bit time consuming and difficult.

Basically, with Mcreator, you can override vanilla loot tables or add your own for your own structures/other stuff. There is no way to add your loot to an existing vanilla loot table without overriding it.

So, you will have to override it. But, you can still have the vanilla loot.

Basically, you need to put in the entire vanilla end_city_treasure loot table, and then you need to add whatever modded parts you want.

I really hope someone else can come up with a better solution than this.