Additions 1.2.1 [Forge 1.19.4 / 1.20.1]

Supported MCreator versions
2022.3
EAP 2023.4.44716
Tags / plugin type
Global triggers
Procedures
Additions
Downloads:
3795
Upvotes: 42
About the plugin

This plugin just adds some procedures

Procedures of damage source will be added on MCreator 2023.4, so they have been removed (Forge 1.19.4 / 1.20.1)

 

Features (Forge 1.19.4 / 1.20.1):

 

Changelog: 

v1.2.1

Fixed bugs of a procedure "Get entity from UUID"

Note that tags of damage source will no longer be supported because of some issues (Forge 1.19.4 / 1.20.1)

 

v1.1.1

Fixed bugs of a procedure "Is block replaceable"

 

Information:

This plugin supports Forge 1.15.2 / 1.16.5 / 1.17.1 / 1.18.2 / 1.19.2 / 1.19.4 / 1.20.1 / Fabric 1.19.2

This plugin supports MCreator 2022.3 and 2023.4 or above

License
MIT License

Plugin downloads
Additions 1.1.1 - Additions_1.1.1.zipUploaded on: 09/04/2023 - 12:42   File size: 141.04 KB
Additions 1.2.0 for MCreator 2022.3 - Forge 1.15.2 / 1.16.5 / 1.17.1 / 1.18.2 / 1.19.2 - Additions_1.2.0_2022.3.zipUploaded on: 11/24/2023 - 16:20   File size: 91.01 KB
Additions 1.2.1 for MCreator 2023.4 - Forge 1.19.4 / 1.20.1 - Additions_1.2.1_2023.4.zipUploaded on: 11/24/2023 - 17:18   File size: 16.66 KB

Comments

Hello. You've most probably have answered this question a lot of times, but what do Damage Sources allow you to do that you weren't able of doing before?
And I wanted to also know about the modifiers, like: Which ones increase, decrease or change in some way the damage?

With Damage Sources you can make your own Damage Source for example. You create a new Mechanic that adds a Gas that damage you if you are contact with it but should bypass Armor as well. With this Plugin you can make a Damage Source called Gas that bypass Armor. Also you can add a custom Death Message.

When I try to add damage on top of other damage that already happened, it crashes. If I make it wait 1 tick before dealing the damage it does over and over. Can someone help?

Awesome plugin! Is there a chance you could add procedures to get the damage source of an incoming attack?

Hi! I was wondering if you would allow me to make a PR to add the entity spawn procedure to base mcreator! My discord is Kleiders#9777 if you have any questions about it or if you want to create your own PRs!

Hello! I'm a bit of a simpleton, can you explain how exactly this plugin works and how to use it in-depth?
I know you gave some instructions in the bottom, but I really want to understand how this plugin ticks because the current explanation is too vague for my tiny little head to wrap around. Or I'm too tired. Thanks in advance!

Can you add Spawn entity but with pitch, yaw, or velocity?

Hey umm I think there is something wrong with the "Create damage source of # by source entity" when ran under a "Entity attacked" procedure as it keeps crashing my game for some reason. Mind checking it out to make sure it's just an issue on my side?
https://user-images.githubusercontent.com/94686352/211932252-a597393e-83ca-4d03-9c1a-d7a331919825.png

it is because "Entity Attacked" is triggered again by you dealing additional dmg by something, and then the procedure triggers itself in endless loop. And then it crashes the game. To solve it you can just create cooldown to this additional dmg(for example with nbt tags of potions - but idk if potions will work). If you do that game won't crash.

I don't know how possible this is, but is there a way to put a source on an potion effect?

Hey guys, I'm curious about this plugin: What things does this plugin let you do (like, things you couldn't do without it)?