"Play sound at" block generates incorrect code

Started by ZarwalD on

Topic category: Troubleshooting, bugs, and solutions

Last seen on 05:28, 8. Dec 2023
Joined Mar 2021
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"Play sound at" block generates incorrect code
Tue, 03/28/2023 - 11:01 (edited)

So the issue is in the title. This block takes the sound id for example "block.froglight.place" but does not put it in the ForgeRegistries.SOUND_EVENTS.getValue() method.

The value here is new ResourceLocation("") and string here is just empty for some sounds.

For example if the sound is "ambient.basalt_deltas.additions", it will look like this new ResourceLocation("ambient.basalt_deltas.additions")

if block.froglight.place
If ambient.basalt_deltas.additions

upd: if i manualy put block.froglight.place it will throw the exact same error:

https://pastebin.com/FMv36qCn

Edited by ZarwalD on Tue, 03/28/2023 - 11:01
Last seen on 05:28, 8. Dec 2023
Joined Mar 2021
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Ah, so it just means that…
Wed, 03/29/2023 - 09:08

Ah, so it just means that the "sounds list" applies to all versions that don't contain them?