entity throwable

Started by KBEHAN on

Topic category: Advanced modding

Last seen on 23:21, 14. Apr 2019
Joined Jul 2015
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entity throwable

hi guys, i have been trying to make entity throwable in MCreator here is what i have so far

package mod.mcreator;//based on master condiguration

import cpw.mods.fml.client.*;
import cpw.mods.fml.client.registry.*;
import cpw.mods.fml.common.*;
import cpw.mods.fml.common.asm.*;
import cpw.mods.fml.common.asm.transformers.*;
import cpw.mods.fml.common.discovery.*;
import cpw.mods.fml.common.discovery.asm.*;
import cpw.mods.fml.common.event.*;
import cpw.mods.fml.common.functions.*;
import cpw.mods.fml.common.network.*;
import cpw.mods.fml.common.registry.*;
import cpw.mods.fml.common.toposort.*;
import cpw.mods.fml.common.versioning.*;
import cpw.mods.fml.relauncher.*;
import cpw.mods.fml.server.*;
import net.minecraft.block.*;
import net.minecraft.block.material.*;
import net.minecraft.client.*;
import net.minecraft.client.audio.*;
import net.minecraft.client.entity.*;
import net.minecraft.client.gui.*;
import net.minecraft.client.gui.achievement.*;
import net.minecraft.client.gui.inventory.*;
import net.minecraft.client.model.*;
import net.minecraft.client.multiplayer.*;
import net.minecraft.client.particle.*;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.culling.*;
import net.minecraft.client.renderer.entity.*;
import net.minecraft.client.renderer.tileentity.*;
import net.minecraft.client.settings.*;
import net.minecraft.command.*;
import net.minecraft.crash.*;
import net.minecraft.creativetab.*;
import net.minecraft.dispenser.*;
import net.minecraft.enchantment.*;
import net.minecraft.entity.*;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.*;
import net.minecraft.entity.boss.*;
import net.minecraft.entity.effect.*;
import net.minecraft.entity.item.*;
import net.minecraft.entity.monster.*;
import net.minecraft.entity.passive.*;
import net.minecraft.entity.player.*;
import net.minecraft.entity.projectile.*;
import net.minecraft.inventory.*;
import net.minecraft.item.*;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.*;
import net.minecraft.nbt.*;
import net.minecraft.network.*;
import net.minecraft.network.rcon.*;
import net.minecraft.pathfinding.*;
import net.minecraft.potion.*;
import net.minecraft.profiler.*;
import net.minecraft.server.*;
import net.minecraft.server.dedicated.*;
import net.minecraft.server.gui.*;
import net.minecraft.server.integrated.*;
import net.minecraft.server.management.*;
import net.minecraft.src.*;
import net.minecraft.stats.*;
import net.minecraft.tileentity.*;
import net.minecraft.util.*;
import net.minecraft.village.*;
import net.minecraft.world.*;
import net.minecraft.world.World;
import net.minecraft.world.biome.*;
import net.minecraft.world.chunk.*;
import net.minecraft.world.chunk.storage.*;
import net.minecraft.world.demo.*;
import net.minecraft.world.gen.*;
import net.minecraft.world.gen.feature.*;
import net.minecraft.world.gen.layer.*;
import net.minecraft.world.gen.structure.*;
import net.minecraft.world.storage.*;
import net.minecraftforge.classloading.*;
import net.minecraftforge.client.*;
import net.minecraftforge.client.event.*;
import net.minecraftforge.client.event.sound.*;
import net.minecraftforge.common.*;
import net.minecraftforge.event.*;
import net.minecraftforge.event.entity.*;
import net.minecraftforge.event.entity.item.*;
import net.minecraftforge.event.entity.living.*;
import net.minecraftforge.event.entity.minecart.*;
import net.minecraftforge.event.entity.player.*;
import net.minecraftforge.event.terraingen.*;
import net.minecraftforge.event.world.*;
import net.minecraftforge.oredict.*;
import net.minecraftforge.transformers.*;
import net.minecraft.init.*;
import java.util.*;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.MovingObjectPosition.MovingObjectType;
import net.minecraftforge.common.util.*;

import org.lwjgl.opengl.GL11;

 

@SuppressWarnings("unchecked")
public class mcreator_stevensBubble{
public mcreator_stevensBubble(){}
static class EntitystevensBubble extends EntityThrowable{

/*
* If you're wondering why I have all of
* these constructors for no reason, It's
* used by Forge to use this class, If you
* don't have these, your minecraft is going
* to crash!
*/
public EntitystevensBubble(World par1World, double par2, double par4, double par6)
{
super(par1World, par2, par4, par6);
}
public EntitystevensBubble(World par1World, EntityLivingBase par2EntityLivingBase)
{
super(par1World, par2EntityLivingBase);
}
public EntitystevensBubble(World par1World)
{
super(par1World);
}
@Override
/**
 * Called when this EntityThrowable hits a block or entity.
 */
protected void onImpact(MovingObjectPosition par1MovingObjectPosition)
    {
        if (par1MovingObjectPosition.entityHit != null)
        {
            byte b0 = 0;          
 
            par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), (float)b0);
        }
 
        if (!this.worldObj.isRemote)
        {
            this.setDead();
        }
    }
}

there is an error that says fail parsing at end of file i tried adding another bracket at the and btu then it gives me a buttload of errors, if anyone can help that would be great because then i could make a tutorial for everyone so they can make an entity throwable for their mod!

Last seen on 23:21, 14. Apr 2019
Joined Jul 2015
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notice that there are custom
Thu, 02/18/2016 - 18:59

notice that there are custom imports, also dont use this, this has error and such so um yeah, help is much apreciated, i'm having some other people help and stuff and i will make a tut as soon as possible.

Last seen on 17:17, 10. Jan 2024
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Are you using Mcreator for 1
Thu, 02/18/2016 - 19:29

Are you using Mcreator for 1,7,10 or older?

Last seen on 23:21, 14. Apr 2019
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i'm using 1.7.10
Thu, 02/18/2016 - 19:59

i'm using 1.7.10

Last seen on 23:21, 14. Apr 2019
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feel free to take a look at
Thu, 02/18/2016 - 20:00

feel free to take a look at it or edit it, just remeber to have some form of contact with me as this is my idea, if you have edited it plz let me know or post it on here

Last seen on 17:17, 10. Jan 2024
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:D Ok , why not. I must say
Thu, 02/18/2016 - 20:36

:D Ok , why not. I must say some things. You really miss ond the end one "}" , so can i see the errors?
Also i must say that your code is pretty readable. But i don't see rendering part of code. (Maybe in 1.7.10 is entity rendering different than in 1.8 , but i am not sure.) Also where are you registring your entity? 


PS: You must not worry that i will copy this code because i already made ThrowableEntity some months ago (But for 1.8.x).

Last seen on 23:21, 14. Apr 2019
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do you have skype? i would
Thu, 02/18/2016 - 20:51

do you have skype? i would love to work with you on this,

Last seen on 23:21, 14. Apr 2019
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because there is actually
Thu, 02/18/2016 - 20:51

because there is actually more to this, i have functions and variables i wanna add.

Last seen on 17:17, 10. Jan 2024
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Yes , i have Skype: nuparumcs
Thu, 02/18/2016 - 21:07

Yes , i have Skype: nuparumcs

Last seen on 23:21, 14. Apr 2019
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ok thx! i added u on skype
Thu, 02/18/2016 - 21:21

ok thx! i added u on skype

hopefully you can shed some light on this. been working on this by myself with little help from friends for like 9 weeks now