Change block's or item's texture in hotbar

Started by Mex67_TomPlasek on

Topic category: Help with MCreator software

Last seen on 21:01, 18. May 2019
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Change block's or item's texture in hotbar

Hello

I would want to know if there's a way to change the texture of block/item in hotbar. MCreator automatically creates the texture with side view of the block, but I would want to change it to "Vannila like", by that I mean 3D perspective. (Like wool)

 

Thanks for help and sorry if I have bad English (D:)

 

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It is actually 3d in…
Tue, 07/24/2018 - 18:59

It is actually 3d in minecraft

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In mcreator you see only the…
Thu, 07/26/2018 - 06:41

In mcreator you see only the bottom texture of the block when editing mod elements, but the block is rendered differently in minecraft:

If the block is cubic it's rendered like all normal blocks

If the block has cross model it renders the only texture of that block

If the block has custom model it renders it weirdly

 

You can change the rendering of a block by its json file, however it seems that it can't be done with the recent versions of mcreator

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add this to the .json (find…
Thu, 07/26/2018 - 09:20

add this to the .json (find it in C:\Pylo\MCreator178\user\json\models\item\(item name).json

        },
        "gui": {
            "rotation": [ 30, 225, 0 ],
            "translation": [ 0, 0, 0],
            "scale":[ 0.625, 0.625, 0.625 ]
 

Hewover, in hand it still looks huge, I don't know how to fix it

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You can also make it have…
Thu, 07/26/2018 - 13:52

You can also make it have the model of an item when in hand (like cauldrons and hoppers) by copying the code of item json models and changing the id for the texture to render

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I know that I can make…
Thu, 07/26/2018 - 14:27

I know that I can make blocks look like items, but I want them to look like blocks, but not so huge like They are by default

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Add this Code to your .json…
Thu, 07/26/2018 - 16:06

Add this Code to your .json File, before you use it in MCreator.

 

{
    "display": {
        "gui": {
            "rotation": [ 30, 225, 0 ],
            "translation": [ 0, 0, 0],
            "scale":[ 0.625, 0.625, 0.625 ]
        },
        "ground": {
            "rotation": [ 0, 0, 0 ],
            "translation": [ 0, 3, 0],
            "scale":[ 0.25, 0.25, 0.25 ]
        },
        "fixed": {
            "rotation": [ 0, 0, 0 ],
            "translation": [ 0, 0, 0],
            "scale":[ 0.5, 0.5, 0.5 ]
        },
        "thirdperson_righthand": {
            "rotation": [ 75, 45, 0 ],
            "translation": [ 0, 2.5, 0],
            "scale": [ 0.375, 0.375, 0.375 ]
        },
        "firstperson_righthand": {
            "rotation": [ 0, 45, 0 ],
            "translation": [ 0, 0, 0 ],
            "scale": [ 0.40, 0.40, 0.40 ]
        },
        "firstperson_lefthand": {
            "rotation": [ 0, 225, 0 ],
            "translation": [ 0, 0, 0 ],
            "scale": [ 0.40, 0.40, 0.40 ]
        }
    }
}

 

You can change some Parameters if you want:

gui = how the Block should appear in the Inventory

ground = how the Block should appear on ground

fixed = how the Block should appear in an Itemframe

thirdperson_righthand, firstperson_righthand, firstperson_lefthand = how the Block should appear in all the held positions

 

Your final .json File should look like this (apart from the "elements"):

(This is a random Model I created a while ago)

 

{
    "__comment": "Model generated using MrCrayfish's Model Creator (http://mrcrayfish.com/modelcreator/)",
    "display": {

        "gui": {

            "rotation": [ 0, 180, 0 ],

            "translation": [ 0, 0, 0],

            "scale":[ 0.9, 0.9, 0.9 ]

    	},
        
    	"ground": {

            "rotation": [ 0, 180, 0 ],

            "translation": [ 0, 2, 3.5],

            "scale":[ 0.5, 0.5, 0.5 ]

    	},

    	"fixed": {

            "rotation": [ 0, 0, 0 ],
            "translation": [ 0, 0, -6],

            "scale":[ 0.9, 0.9, 0.9 ]

    	},
        
        "thirdperson_righthand": {

            "rotation": [ 0, 0, 0 ],

            "translation": [ 0, 3, 1],

            "scale": [ 0.55, 0.55, 0.55 ]

 	    },
        
        "firstperson_righthand": {

            "rotation": [ 0, 90, -25 ],

            "translation": [ -1.13, 3.2, -1.13 ],
 
           "scale": [ 0.68, 0.68, 0.68 ]
   
    	},
        
    	"firstperson_lefthand": {

            "rotation": [ 0, 90, -25 ],

            "translation": [ -1.13, 3.2, -1.13 ],

            "scale": [ 0.68, 0.68, 0.68 ]

    	}

    },
    "textures": {
        "0": "blocks/ladder",
	"particle": "blocks/ladder"
    },
    "elements": [
        {
            "name": "Strebe1",
            "from": [ 1.0, 13.0, 14.0 ], 
            "to": [ 15.0, 15.0, 15.0 ], 
            "faces": {
                "north": { "texture": "#0", "uv": [ 1.0, 1.0, 15.0, 3.0 ] },
                "east": { "texture": "#0", "uv": [ 14.0, 1.0, 15.0, 3.0 ] },
                "south": { "texture": "#0", "uv": [ 1.0, 1.0, 15.0, 3.0 ] },
                "west": { "texture": "#0", "uv": [ 1.0, 1.0, 2.0, 3.0 ] },
                "up": { "texture": "#0", "uv": [ 1.0, 5.0, 15.0, 6.0 ] },
                "down": { "texture": "#0", "uv": [ 1.0, 6.0, 15.0, 7.0 ] }
            }
        },
        {
            "name": "Strebe2",
            "from": [ 1.0, 9.0, 14.0 ], 
            "to": [ 15.0, 11.0, 15.0 ], 
            "faces": {
                "north": { "texture": "#0", "uv": [ 1.0, 5.0, 15.0, 7.0 ] },
                "east": { "texture": "#0", "uv": [ 14.0, 5.0, 15.0, 7.0 ] },
                "south": { "texture": "#0", "uv": [ 1.0, 5.0, 15.0, 7.0 ] },
                "west": { "texture": "#0", "uv": [ 1.0, 5.0, 2.0, 7.0 ] },
                "up": { "texture": "#0", "uv": [ 1.0, 9.0, 15.0, 10.0 ] },
                "down": { "texture": "#0", "uv": [ 1.0, 10.0, 15.0, 11.0 ] }
            }
        },
        {
            "name": "Strebe3",
            "from": [ 1.0, 5.0, 14.0 ], 
            "to": [ 15.0, 7.0, 15.0 ], 
            "faces": {
                "north": { "texture": "#0", "uv": [ 1.0, 9.0, 15.0, 11.0 ] },
                "east": { "texture": "#0", "uv": [ 14.0, 9.0, 15.0, 11.0 ] },
                "south": { "texture": "#0", "uv": [ 1.0, 9.0, 15.0, 11.0 ] },
                "west": { "texture": "#0", "uv": [ 1.0, 9.0, 2.0, 11.0 ] },
                "up": { "texture": "#0", "uv": [ 1.0, 13.0, 15.0, 14.0 ] },
                "down": { "texture": "#0", "uv": [ 1.0, 14.0, 15.0, 15.0 ] }
            }
        },
        {
            "name": "Srebe4",
            "from": [ 1.0, 1.0, 14.0 ], 
            "to": [ 15.0, 3.0, 15.0 ], 
            "faces": {
                "north": { "texture": "#0", "uv": [ 1.0, 13.0, 15.0, 15.0 ] },
                "east": { "texture": "#0", "uv": [ 14.0, 13.0, 15.0, 15.0 ] },
                "south": { "texture": "#0", "uv": [ 1.0, 13.0, 15.0, 15.0 ] },
                "west": { "texture": "#0", "uv": [ 1.0, 13.0, 2.0, 15.0 ] },
                "up": { "texture": "#0", "uv": [ 1.0, 1.0, 15.0, 2.0 ] },
                "down": { "texture": "#0", "uv": [ 1.0, 2.0, 15.0, 3.0 ] }
            }
        },
        {
            "name": "HalteStrebe1",
            "from": [ 2.0, 0.0, 15.0 ], 
            "to": [ 4.0, 16.0, 16.0 ], 
            "faces": {
                "north": { "texture": "#0", "uv": [ 2.0, 0.0, 4.0, 16.0 ] },
                "east": { "texture": "#0", "uv": [ 2.0, 0.0, 3.0, 16.0 ] },
                "south": { "texture": "#0", "uv": [ 2.0, 0.0, 4.0, 16.0 ] },
                "west": { "texture": "#0", "uv": [ 3.0, 0.0, 4.0, 16.0 ] },
                "up": { "texture": "#0", "uv": [ 2.0, 0.0, 4.0, 1.0 ] },
                "down": { "texture": "#0", "uv": [ 2.0, 15.0, 4.0, 16.0 ] }
            }
        },
        {
            "name": "HalteStrebe2",
            "from": [ 12.0, 0.0, 15.0 ], 
            "to": [ 14.0, 16.0, 16.0 ], 
            "faces": {
                "north": { "texture": "#0", "uv": [ 12.0, 0.0, 14.0, 16.0 ] },
                "east": { "texture": "#0", "uv": [ 12.0, 0.0, 13.0, 16.0 ] },
                "south": { "texture": "#0", "uv": [ 12.0, 0.0, 14.0, 16.0 ] },
                "west": { "texture": "#0", "uv": [ 13.0, 0.0, 14.0, 16.0 ] },
                "up": { "texture": "#0", "uv": [ 12.0, 0.0, 14.0, 1.0 ] },
                "down": { "texture": "#0", "uv": [ 12.0, 15.0, 14.0, 16.0 ], "rotation": 180 }
            }
        }
    ]
}

 

I suggest you to download notepad++ or else this will be realy difficult to edit.  

 

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Thanks so much dude! :)
Fri, 07/27/2018 - 13:45

Thanks so much dude! :)

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I'm glad I could help!
Sat, 07/28/2018 - 11:34

I'm glad I could help!

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Can anyone help? I made a…
Mon, 09/20/2021 - 13:06

Can anyone help? I made a weapon with a Blockbench model. But I want it to have a simple 2d texture in inventory slots only, like in Tridents. They have a simple 2d texture in hotbar slots but when you hold them in hand, they have the nice 3d model. I really don't know how to do it. If anyone knows please tell (sorry for the bad english)