Set redstone power logic state of block

Status
Migrated
Issue description

It seems that the "set redstone power logic state" procedure block is not working.

If I understood correctly, when the "true" block is connected to it, it should send redstone power signal, however I tried many times in many ways but it seems it just sends no redstone signal at all.

Issue comments

Last time I was testing this, it worked. But the redstone power management of blocks is still practically useless as only all of them at once can have redstone power active. I will check out and potentially further improve redstone support in the future updates.

I tried using some of the redstone procedure blocks before and they broke all entities and stopped the game from saving.

I went to make a switch controller for a minecraft railroad decor mod and this bug made it practically impossible. Any news on when this will be fixed?

We will be removing this feature in its current state in 2020.2 due to being useless in its current form and will be introducing it back down the road in improved version so I am changing this from a bug report to a feature request.

You know, I think that simple procedure SetRedstonePower(Power, Block_side) just should be enough.
But... you are planning something more improved? If yes, what it is?
I'm just curious. ;)

Make possible placing restrone wires on walls and ceiling and making one-block logic gates with MCreator would be a next a big milestone beside enchantments, forge energy, entity inventory, and so on. :)

You know, I think that simple procedure SetRedstonePower(Power, Block_side) just should be enough.

This sounds really simple indeed, a procedure block solving all problems.

The reality is all different though, this will require custom block states implementation, block state manipulation procedures, and more.

This will probably come with block states support when it happens.

Klemen can you add redstone properties to blocks?

public boolean canProvidePower(BlockState state) {
      return true;
   }

 

public int getWeakPower(BlockState blockState, IBlockReader blockAccess, BlockPos pos, Direction side) {
      return 15;
   }

 

I'm not sure if it's possible to add a special category for the levers and buttons, which may solve some of the problems