Perfect Tile-based structure generation?

Started by Duckjoke on

Topic category: Help with MCreator software

Last seen on 07:14, 1. Aug 2019
Joined Apr 2015
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Perfect Tile-based structure generation?

I'm trying to make a dimension, which is completely made out of structures. These structures will be the same size and are supposed to be placed in a (maybe chunk sized) grid, so that no spot is without a structure. Is this possible? (Not necessarily within Mcreator itself, but also within the realm of coding in java). If so, i would really appreciate some help on the subject.

Sorry my explanation isn't that detailed, i will elaborate further if necessary.

Last seen on 01:40, 23. Apr 2024
Joined Apr 2014
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You can do that threw manual…
Thu, 08/01/2019 - 01:38

You can do that threw manual coding for sure but as for procedural way, this might be possible too but it will be way harder