Mob Decompile error (All mobs)

Started by Dizzlepop11 on Mon, 12/22/2014 - 08:27

Topic category: Bugs and solutions

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Mob Decompile error (All mobs)
Mon, 12/22/2014 - 08:27

No matter when or how I make a mob, It will give me an error:

C:\Pylo\MCreator154\forge\build\sources\java\mod\mcreator\mcreator_bleeder.java:260: error: variable Shape2 is already defined in class ModelNew ModelRenderer Shape2;               ^ C:\Pylo\MCreator154\forge\build\sources\java\mod\mcreator\mcreator_bleeder.java:261: error: variable Shape2 is already defined in class ModelNew ModelRenderer Shape2;               ^ C:\Pylo\MCreator154\forge\build\sources\java\mod\mcreator\mcreator_bleeder.java:262: error: variable Shape2 is already defined in class ModelNew ModelRenderer Shape2;               ^ C:\Pylo\MCreator154\forge\build\sources\java\mod\mcreator\mcreator_bleeder.java:263: error: variable Shape2 is already defined in class ModelNew ModelRenderer Shape2;               ^ C:\Pylo\MCreator154\forge\build\sources\java\mod\mcreator\mcreator_bleeder.java:264: error: variable Shape2 is already defined in class ModelNew ModelRenderer Shape2;               ^ C:\Pylo\MCreator154\forge\build\sources\java\mod\mcreator\mcreator_bleeder.java:110: error: cannot find symbol RenderingRegistry.registerEntityRenderingHandler(mcreator_bleeder.Entitybleeder.class, new RenderLiving(new mcreator_bleeder.ModelBleeder(), 0){protected ResourceLocation getEntityTexture(Entity par1Entity){return new ResourceLocation("Bleeder.png");}});                                                                                                                            ^   symbol:   class ModelBleeder   location: class mcreator_bleeder 6 errors   FAILURE: Build failed with an exception.   * What went wrong: Execution failed for task ':compileJava'. > Compilation failed; see the compiler error output for details.   * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.  
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Your Mob Shapes Have Same
Fri, 01/09/2015 - 20:31

Your Mob Shapes Have Same Name
All Mob/Block Parts Must have Different name
If you are Copy any Mob/Block Part e.g Hand Keep in Mind That You Still have to change their name :)

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RE:Your Mob Shapes Have Same
Fri, 01/09/2015 - 22:08

@#1 I wish people would just use the wiki,forums already, I have seen this same problem posted here so many TIMES! and the forum for mobs clearly states "RENAME EACH SHAPE" AND "DO NOT OVERLAP SHAPES".

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RE:RE:Your Mob Shapes Have Same
Fri, 01/09/2015 - 22:38

@#1.1 Can I Be Wiki Writer I Understand And Know some Fuctions Of MCreator :)

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RE:RE:RE:RE:Your Mob Shapes Have Same
Sat, 01/10/2015 - 14:42

@#1.1.1.1 I'v read it and Understand

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I had the same errors but now
Sun, 01/25/2015 - 01:29

I had the same errors but now once ive renamed the mob parts, etc I have this one last error

>D:\Games\Minecraft\Pylo\MCreator\forge\build\sources\java\mod\mcreator\mcreator_creeperWolf.java:110: error: cannot find symbol
> RenderingRegistry.registerEntityRenderingHandler(mcreator_creeperWolf.EntitycreeperWolf.class, new RenderLiving(new mcreator_creeperWolf.ModelCreeperWolf(), 0){protected ResourceLocation getEntityTexture(Entity par1Entity){return new ResourceLocation("CreeperWolf.png");}});
> ^
> symbol: class ModelCreeperWolf
> location: class mcreator_creeperWolf
>1 error
>:compileJava FAILED
>FAILURE: Build failed with an exception.
>* What went wrong:
>Execution failed for task ':compileJava'.

Please help this means alot to me and my younger brother

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RE:I had the same errors but now
Sun, 01/25/2015 - 01:43

@#2 My Mistake I had found that in techne I hadn't named my model correctly, but thanks anyway

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Thank's!! Helped So much!
Thu, 12/22/2016 - 19:55

Thank's!! Helped So much!

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