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dfgqwertyuiop
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Topic category: Help with Minecraft modding (Java Edition)
I have custom damage type and advancement.
How to give player advancement when he died from this damage source?
Topic category: Help with Minecraft modding (Java Edition)
I have custom damage type and advancement.
How to give player advancement when he died from this damage source?
Use damagesource dependency and damage tag or type checks in the procedure editor
Did I understand correctly? In procedure with entity death event trigger checking damage source? Just didnt find something that I can do.
I mean, how to get damage source by death event in procedure and then compare with mine?