I wanted to create either a block or an npc that can dig however much is stated in its gui I have an example below
Dig 5 blocks high
Dig 100 blocks in a _____ options here are square, circle, dome, and pyramid if any of the shape options are ticked then the 5 blocks high part will not be counted in the gui
except for squares
this npc or block can work visa versa when blocks are in its inventory
can somebody give me the steps on how to do this for the script/event and also for the gui?
I can do most of the basics but i am new to gui and have little experience with events