Minecraft main client refuses to let my mod play.... ;(

Started by dedwards on Sun, 01/18/2015 - 00:26
Last seen on 22:28, 1. Feb 2015
Joined Jan 2015
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Minecraft main client refuses to let my mod play.... ;(
Sun, 01/18/2015 - 00:26
Details: Minecraft Version: 1.7.10 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 133875728 bytes (127 MB) / 245907456 bytes (234 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.86.1007 3 mods loaded, 3 mods active mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed FML{7.10.86.1007} [Forge Mod Loader] (fml-1.7.10-7.10.86.1007.jar) Unloaded->Constructed ModName{1.0.0} [ModName] (Super Smash Brothers mod.zip) Unloaded Launched Version: 1.7.10-FML7.10.86.1007 LWJGL: 2.9.1 OpenGL: GeForce GT 520/PCIe/SSE2 GL version 4.4.0 NVIDIA 344.75, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported.   Is Modded: Definitely; Client brand changed to 'fml' Type: Client (map_client.txt) Resource Packs: [] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1)   it wont start up or anything just puts this crash up