Animated custom mobs?

Started by dooblykid on Tue, 01/27/2015 - 20:14
Last seen on 20:33, 10. Sep 2015
Joined Jan 2015
User points:

Statistics:

  • Comments:
  • Forum topics:
  • Modifications:
  • Wiki pages:
Animated custom mobs?
Tue, 01/27/2015 - 20:14

Ok so I have been using this tool for a while and I have run into a bit of a problem. It would apear that even though I am able to add in my own model for mobs, I cant animate them. I will have to use coding. 

 

I tried to make the coding but I got an error upon doing so. If anyone knows how to do the coding for animating custom mob models please reply because its been really frustrating and I would like a tutorial. 

Last seen on 20:33, 10. Sep 2015
Joined Jan 2015
User points:

Statistics:

  • Comments:
  • Forum topics:
  • Modifications:
  • Wiki pages:
CMON! Cant you guys do some
Wed, 01/28/2015 - 03:36

CMON! Cant you guys do some simple code!? If anyone knows how to animate mob models please speak up and prove your all not lazy moder wannabe's who cant even make a simple code and has to have a program hold their hand EVERY step of the way

Last seen on 18:57, 28. Aug 2015
Joined May 2014
User points:

Statistics:

  • Comments:
  • Forum topics:
  • Modifications:
  • Wiki pages:
-.- If you say that this is
Wed, 01/28/2015 - 12:31

-.- If you say that this is simple code. why can't you make this?
Right because that's not easy how this custom code looks is depending on every model and you will need some hours/days full of try and error to create a good animation.

The best way is to wait for Techne 2 it will contain animations....

Else if you are so good at custom coding why did you not use MCAnimator?

Last seen on 06:44, 20. Jun 2018
Joined Dec 2013
User points:

Statistics:

  • Comments:
  • Forum topics:
  • Modifications:
  • Wiki pages:
  • wiki contributor
  • moderator
RE:-.- If you say that this is
Wed, 01/28/2015 - 14:37

@#2 Thats a very, Very valid point JTK. Dont just be coming on here like your all high and mighty doobly, if you think your better then everyone here your welcome to leave bud.

Last seen on 17:36, 21. Jun 2018
Joined Apr 2014
User points:

Statistics:

  • Comments:
  • Forum topics:
  • Modifications:
  • Wiki pages:
  • wiki contributor
Well Animations are actually
Wed, 01/28/2015 - 16:14

Well Animations are actually Simply :)

that's the code for Moving Legs

public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
{
super.setRotationAngles(par2, par3, par4, par5, par6, par6, par7Entity);

this.RBLeg.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2;
this.LBLeg.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float)Math.PI) * 1.4F * par2;
this.RBLeg.rotateAngleZ = 0.0F;
this.LBLeg.rotateAngleZ = 0.0F;
this.RFLeg.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2;
this.LFLeg.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float)Math.PI) * 1.4F * par2;
this.RFLeg.rotateAngleZ = 0.0F;
this.LFLeg.rotateAngleZ = 0.0F;

}
}

Last seen on 20:33, 10. Sep 2015
Joined Jan 2015
User points:

Statistics:

  • Comments:
  • Forum topics:
  • Modifications:
  • Wiki pages:
RE:Well Animations are actually
Thu, 01/29/2015 - 13:29

@#3 I have tried that. But mine doesnt say Par1 or par2 it says f1 and f2 and ALSO using "this." causes ,y game to crash. I got it to work but the code I used was something like

rightleg.rotateAngleX = MathHelper.cos(f1 * 0.6662F) * 1.4F * f2:

And so on and so forth.

So is animating different for everyone then or is their something wrong with me version of mcreator?

Last seen on 20:33, 10. Sep 2015
Joined Jan 2015
User points:

Statistics:

  • Comments:
  • Forum topics:
  • Modifications:
  • Wiki pages:
RE:Well Animations are actually
Thu, 01/29/2015 - 13:31

@#3 ALSO I have found out that whenever I edit element of that mob I have to rewrite all my custom code. Is their a way to fix this?

Last seen on 17:36, 21. Jun 2018
Joined Apr 2014
User points:

Statistics:

  • Comments:
  • Forum topics:
  • Modifications:
  • Wiki pages:
  • wiki contributor
RE:RE:Well Animations are actually
Thu, 01/29/2015 - 16:09

@#3.2 You can Watch xxEclipse7xx He shows tutorial how to make Mods in Eclipse and How to make fill working mob

here is Video about how to make Animatio for Mc 1.6.4 But Still works on Up Versions
https://www.youtube.com/watch?v=fm0_5n8lBxk

Last seen on 20:45, 29. Jan 2015
Joined Jan 2015
User points:

Statistics:

  • Comments:
  • Forum topics:
  • Modifications:
  • Wiki pages:
- Absolutely Bad Action - Moved like a Drama on
Thu, 01/29/2015 - 20:45

http://www.discogs.com/release/6585428 Annie Box Offife 35w6ndx http://www.discogs.com/release/6585451 Night at the Museum Secret of the Tomb Now Playing hffqu8l http://www.discogs.com/release/6585476 Mr Turner Free Megashare dz015ze http://www.discogs.com/release/6585498 Horrible Bosses 2 1080p Quality f673de3 http://www.discogs.com/release/6585522 Penguins of Madagascar Free SignUp plup43g http://www.discogs.com/release/6585543 The Imitation Game Free Membership ulq6phv http://www.discogs.com/release/6585568 Before I Disappear Putlocker Hd u2prm52 http://www.discogs.com/release/6585592 Wild MegaShare HD n1677ga

Last seen on 02:00, 19. Nov 2017
Joined Mar 2016
User points:

Statistics:

  • Comments:
  • Forum topics:
  • Modifications:
  • Wiki pages:
wait hold it hold it can you
Sun, 12/18/2016 - 02:03

wait hold it hold it can you animate a mob in blender??? if so then use that unless you want code.