How to make a passive mob which attacks hostile mobs?

Started by PyroSphere on Mon, 03/30/2015 - 06:01
Last seen on 13:18, 25. Apr 2015
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How to make a passive mob which attacks hostile mobs?
Mon, 03/30/2015 - 06:02 (edited)

I've been surfing the mcreator site but there is still no tutorials about adding passive mob which attacks hostilemobs like iron golem.I know it has to use the AI based but I don't want my mob be slow and sounds like iron golem.I just want it to attack hostile mobs.Please help me on this one. :(

Edited by PyroSphere on Mon, 03/30/2015 - 06:02
Last seen on 06:36, 20. Jan 2017
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add an ai event of "act
Mon, 03/30/2015 - 09:33

add an ai event of "act hostile towards" for every hostile mob

Last seen on 13:18, 25. Apr 2015
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I don' see that in the ai
Wed, 04/01/2015 - 09:41

I don' see that in the ai event.Is it this one,"Act Aggressively Against"?I tried this one but it didn't work at all.

Last seen on 09:41, 16. Apr 2015
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I want to make a mob that is
Thu, 04/16/2015 - 09:35

I want to make a mob that is the same as an iron golem, but with different textures. I have 2 problems.
1. When I click the button that says [Biped] by default, there isn't an iron golem option.
2. Also, how do I make a mob that you build to spawn??

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Even if you did create a mob
Sat, 04/25/2015 - 13:18

Even if you did create a mob with that choice and it's AI is based on Iron Golem,It's walking,attacking and idle sound will sound exactly like an Iron Golem.Trust me,I've done it before.