How can i revive my mod's code?

Started by oblisgr on Tue, 10/06/2015 - 17:40
Last seen on 14:42, 5. Jan 2017
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How can i revive my mod's code?
Tue, 10/06/2015 - 17:40

Hello, I have created a mod for 1.7.10 but then i lost my code files. I want to update it in 1.8 but i cannot do that without the code.

Can anyone tell me how can i revive the code to start working on it again?

Thanks

Last seen on 14:42, 5. Jan 2017
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Hallo?
Thu, 10/08/2015 - 16:07

Hallo?

Is there any support from the program's creators around here?

 

Last seen on 19:15, 7. Nov 2017
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Do you still have the Mod? Or
Thu, 10/08/2015 - 17:18

Do you still have the Mod? Or are you saying you've lost all data?

When installing a new version of MCreator, your old data isn't lost, rather if you go to C:/Pylo/ the older MCreator data will show it version along with all its content.

Last seen on 14:42, 5. Jan 2017
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I have the finished mod in
Thu, 10/08/2015 - 17:58

I have the finished mod in jar.

I have the .mod files

I dont have the code i used to create that mod.

I installed the new version and tried to load the old worktables but it is stack on "installing mods"

I am trying to find a way to edit the .jar file or the .mod file and get the code from incide, and make new files so i can compile them and edit them.

Last seen on 14:42, 5. Jan 2017
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cry... :(
Sun, 10/11/2015 - 21:36

cry... :(