Mob health issue

Started by TheLegend3637 on Tue, 12/29/2015 - 08:42
Last seen on 14:55, 10. Mar 2018
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Mob health issue
Tue, 12/29/2015 - 08:42

Hi! So today I was trying to make a boss mob on MCreator 1.6.0 with 100 health points, the AI base was set to Zombie. I exported the mod and installed it, but the mob only has 20 health when mod installed.

Anyone has a solution?

Last seen on 14:07, 18. Mar 2018
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I am having the same problem
Tue, 12/29/2015 - 16:24

I am having the same problem with a Zombie AI based Herobrine. My guess is the AI is set to Zombie, so acts like one, sounds like one, and has the same stats as one. Please help us!

Last seen on 14:07, 18. Mar 2018
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I figured it out! If you want
Tue, 12/29/2015 - 16:52

I figured it out! If you want 100 health, then set the AI to GiantZombie!

Last seen on 08:18, 12. Jan 2018
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or use custom AI  the reason
Tue, 12/29/2015 - 18:40

or use custom AI  the reason is the health changed is because you picked the AI of a Zombie. what ever AI you choose it takes the health of the AI Mob you chosed.

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RE:or use custom AI  the reason
Wed, 12/30/2015 - 01:06

@Brich036 Do you need an AI base?

 

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no just a custom Ai Task for
Wed, 12/30/2015 - 04:57

no just a custom Ai Task for a normal mob just add Wander, Look Around,Swimming Abilty, Act Aggresive agasint and find "Entity_Player" and if you want it to survive during day do Sun Resisit (i think i spelled that wrong sorry) then add anything eles you think you want.

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RE:no just a custom Ai Task for
Thu, 01/07/2016 - 03:52

@#5 it doesn't work, the mob still won't attack me