Topic category: Help with MCreator modding
Out of curiosity is there anyone on these forums which might be able to solve a mystery I've found myself staring at for the best part of 3 hours?
As you might be aware Mcreator supports the creation of armour, while the in-house method of creating armour seems limited to colour alterations to the three already present presets (leather, iron, chainmail) I was wondering if anyone knew the a way to create completely custom armour textures?
I have previously seen a method which involves just renaming the end of the two layer files as '_layer_1' or '_layer_2' respectively.
While this method allows the creator to recognise the layer's existence, when it comes to activating the launcher once it's been added the minecraft client refuses to open.
I suspected it might be file size but the textures I wish to add are actually smaller then the default options, and once the armour is removed the game opens as per usual.
So if anyone has a magical solution to this issue it would be very much appreciated.
[NB: Using Mcreator 1.6.5, however this issue was also present in 1.6.2]