Importing Techne Models

Started by TheOnlyMobyDank on Sat, 03/19/2016 - 05:06
Last seen on 22:54, 16. Oct 2016
Joined Feb 2016
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Importing Techne Models
Sat, 03/19/2016 - 05:06

When Importing techne models into MCreator, you are asked which parts should be used for which animations. That's all good and fine you can select the specific cuboids, but for things like head animation, I want to use multiple cuboids in the animation. This is easily achievable (or so I thought) by simply turning the multiple cuboids into a "piece". However, when I try to load the piece as a body animation, it gives me an error while recompiling the workspace. I played around, and this only happens when I have a piece. I have made sure that the piece is in the model folder in techne, but nothing seems to work... The gradle console entry is as follows:

   
Executing gradle command: clean build
Microsoft Windows [Version 6.3.9600]
(c) 2013 Microsoft Corporation. All rights reserved.
C:\Pylo\MCreator165>cd forge
C:\Pylo\MCreator165\forge>SET "JAVA_HOME=C:\Pylo\MCreator165\jdk64\"
C:\Pylo\MCreator165\forge>SET JAVA_EXE=%JAVA_HOME%\bin\java.exe
C:\Pylo\MCreator165\forge>SET PATH=%JAVA_HOME%\bin\;%PATH%
C:\Pylo\MCreator165\forge>SET "JAVA_OPTS=-Xmx2048m -Xms625m"
C:\Pylo\MCreator165\forge>gradlew clean build
This mapping 'stable_20' was designed for MC 1.8.8! Use at your own peril.
#################################################
         ForgeGradle 2.1-SNAPSHOT-9e8f067        
  https://github.com/MinecraftForge/ForgeGradle  
#################################################
               Powered by MCP unknown               
             http://modcoderpack.com             
         by: Searge, ProfMobius, Fesh0r,         
         R4wk, ZeuX, IngisKahn, bspkrs           
#################################################
:clean
:deobfCompileDummyTask
:getVersionJson
:extractUserdev UP-TO-DATE
:downloadClient SKIPPED
:downloadServer SKIPPED
:splitServerJar SKIPPED
:mergeJars SKIPPED
:applyBinaryPatches SKIPPED
:deobfProvidedDummyTask
:extractDependencyATs SKIPPED
:extractMcpData SKIPPED
:extractMcpMappings SKIPPED
:genSrgs SKIPPED
:deobfMcMCP SKIPPED
:sourceApiJava
:compileApiJava UP-TO-DATE
:processApiResources UP-TO-DATE
:apiClasses UP-TO-DATE
:sourceMainJava
C:\Pylo\MCreator165\forge\build\sources\main\java\mod\mcreator\mcreator_bB8.java:286: error: cannot find symbol
ModelBB8.addChildModelRenderer(Head);
        ^
  symbol:   method addChildModelRenderer(ModelRenderer)
  location: class ModelBB8
C:\Pylo\MCreator165\forge\build\sources\main\java\mod\mcreator\mcreator_bB8.java:298: error: cannot find symbol
ModelBB8.addChildModelRenderer(Body);
        ^
  symbol:   method addChildModelRenderer(ModelRenderer)
  location: class ModelBB8
2 errors
:compileJava FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':compileJava'.
> Compilation failed; see the compiler error output for details.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
Total time: 17.994 secs
C:\Pylo\MCreator165\forge>
Task completed with return code 0 in 18570 milliseconds

 

Please Help!

 

Last seen on 22:54, 16. Oct 2016
Joined Feb 2016
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After some more
Sat, 03/19/2016 - 20:37

After some more experimentation, I have discovered it's not actually animating the parts that is the problem, it's having them I  general