Problem with mob modelling

Started by SlenderTroll on Sun, 03/27/2016 - 09:13

Topic category: Bugs and solutions

Last seen on 20:53, 29. Mar 2016
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Problem with mob modelling
Sun, 03/27/2016 - 09:15 (edited)

Hello i have a problem with my mob, techne works,  this is my steps( i'm french my english is bad)

-Create new element-> Mob

-with techne i created a texturemap i don't modified it just for a test because there already green blue and red

-texture file of mob: i put my texturemap

-mob model: import model, i exported my model (with techne) in "test.java", -> All don't animate mob model: other ->

-mob type: monster

-name of mob: test

-mob drop: 1 diamond

in techne my model looks like this:

https://www.dropbox.com/s/obexsbhvpx3gkc8/Dwm%202016-03-27%2011-03-30-3…

or

https://www.dropbox.com/s/obexsbhvpx3gkc8/Dwm%202016-03-27%2011-03-30-3…

and in minecraft, (click this to start test minecraft client environment) my mob looks like this(in this model, i put a texture on his legs and i also test without):

https://www.dropbox.com/s/e56d0nfcey4r53d/java%202016-03-27%2011-11-29-…

or

https://www.dropbox.com/s/e56d0nfcey4r53d/java%202016-03-27%2011-11-29-…

Thanks

Edited by SlenderTroll on Sun, 03/27/2016 - 09:15
Last seen on 05:14, 22. Jul 2019
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its appears that somehow your
Sun, 03/27/2016 - 15:48

its appears that somehow your texturemap isnt aligning with your model. I would open the models tcn file in techne>export texturemap> recolour the texturemap> in techne load the texture> export as new .java

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RE:its appears that somehow your
Mon, 03/28/2016 - 09:08

@#1 Thanks!

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