Misc ideas

Started by ItalianModder on Sat, 07/02/2016 - 13:51

Topic category: Feature requests and ideas for MCreator

Last seen on 16:04, 17. Oct 2017
Joined Jul 2014
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Misc ideas
Sat, 07/02/2016 - 13:51

I guess it would be nice to:
-Have events when making a plant (such as: When plant is removed by player, Random tick update ecc., same way as blocks);
-Plant type for static plants (same as growapable plants, so to make plants like dead bushes)
-Custom plant types (you choose which blocks the plant can grow on)
-Wheat-like plants (different growth stages, but not growapable)

-Shapeless recipes option when creating a block or an item.
-Recipes should take only shape into account, maybe as an option (meaning you could craft the item if recipe is mirrored or moved somewhere else in the grid, the same way it doesn't matter if diamonds are on the left or on the right when crafting an axe)
-NBT tags for recipes, mobs etc. (so you can make a mob drop a specific tipped arrow, or you can add an attribute to a tool with a recipe)
-Custom potion recipes (brewing stand in recipe mod)

-Events for fluids (something like: While entity is in fluid, etc.)
-Other options for fluids (such as viscosity, etc.)

-Metadata when creating custom blocks (instead of having to create 5 mods for a single block variations and 5 different ids, create a single mod with multiple block textures, 5 damage values and a single id)

-Mod folders in workspaces (so we can group similiar mods together)

Last seen on 00:26, 23. Nov 2018
Joined Aug 2016
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Yeah, these would be nice to
Wed, 08/17/2016 - 22:39

Yeah, these would be nice to see, especially things such as meta-data and mod folders to reduce the unorganized-ness of the workspace.

 

Last seen on 20:10, 1. Mar 2017
Joined Apr 2016
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would be better to have "move
Thu, 08/18/2016 - 10:21

would be better to have "move block" and/or "swap blocks" options (in events ofc.). Easier to use than the current block placement system for sure.