Topic category: User side tutorials
This tutorial teaches you how to make a mob. Keep in mind, this is not a tutorial for really beggining begginers, but if you have a couple days/hours practice... sure, why not? Anyways, because its an intermediate tutorial, I'm going to assume you know the basics. I will also assume you have already creating a texture for the mob, AND uploaded it.
To start, make a mod. Name the mod file after the mob's name. Select mob as the type of mod (mob, mod, lol?) and click next.
This will take you to a new page, where you can create the mob. The first thing I always do is set the model. Now, its safest for you to just use one of the prebuilt models, as those haven't ever bugged out on me. But, that often isn't enough. Depending on what your mod is, you may need to have a custom model for the mob. In this case, import the model using the "Import Model" button. It will give you a warning. Be careful, I once lost all my data because of it. If you want to do it anyways, click yes and find the model. Make sure it has been exported as a .java, because MCreator can't read a .tcm. Once you have chosen your model, select the texture file. This is located at the top of the page (give or take). Select the color of the mod egg. The left box determines the egg itself's color, and the right box determines the color of the dots. Click next.
This brings you to the next page. Here you just change the settings. Because its pretty straightforward, I'm just gonna let you fill it all in, and go next.
This brings you to a new page, I reccomend you skip it. Click next.
Here's another page, you should skip this one to. Click next.
Now, this is an important page. It is all about spawning ratio and... stuff. Spawn probablilty is essentially how often it will spawn. Min and Max number of mobs tells you how few/many of this mob there can be in the world at a time. If you only want it in certain biomes, check the "Only spawn in certain biomes" box, and select the biome. Click next.
Now you go to the final page, just click finish. Wait for the mod to finish compiling, and test it out. If it has an error, delete the mod and remake it. If you had a custom model, that is probably the problem, as MCreator has some troubles with custom models on mobs.