Topic category: Help with MCreator's application
Placed here, as I'm sure some of this is doable, just well hidden.
If anybody is aware of methods of doing these things, I would be happy to see them.
-Registering to oredictionary.
One would think there'd simply be a checkbox on items/blocks for oredictionary, followed by a slot to type the name.
Eg, if I made a copper ore, I could check the box, write "oreCopper" and then other mods can all use my copper as long as they've done that.
Is it possible to allow users to register a structure to turn into a custom mob when constructed? Possibly also with a %chance to not happen, so we can see some funny little "sometimes doors try to kill you" mods.
Why isn't this the default? Beyond that, can it be done?
You know how when you rightclick with a wooden log, it faces towards you? Yes? HOW I DO?
I have yet to save a GUI without the compile failing. I'm at like 20 tries now. Pretty sure the problem isn't me at this point.
This is definitely not a thing, but RFAPI is just numbers, so it's probably not that hard to implement.
-lore on non-items.
Holding a block and having it say "Right-click on me" should not really be out of my reach. I'm really feeling more that this is missing in tools & armours though.
It'd be great to see tabula support, since techne hasn't updated since minecraft 1.6.4, and BDCraft CUBIK apperently requires my money to input more than a 1x1x1 cube at a time, making it totally unusable, and not really instilling enough confidence in me to make me want to buy it.
-Lil' guns issues
Is there a way I can maybe make my guns render like tools in the player's hand, instead of generic items? Or that I can make 'em fire AFTER being pulled back, instead of before?
Thanks and g'day!