More more programing I mean...

Started by seba0456 on Sat, 11/16/2019 - 23:31

Topic category: Advanced modding

Last seen on 21:37, 5. Dec 2019
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More more programing I mean...
Sat, 11/16/2019 - 23:31

Hello :) 

Where i can take good free minecraft moding lessons?

I need to create completly new explosion beacuse using tnt isn' good in huge explosions.

I will try do something simullar to this

https://youtu.be/cDKD8-baZgI

How to create better missiles system beacuse my is very simple?

But most important how to code simullar explosion.

 

 

Ye i know i should start in very smal projects:/

Yes my auto corect is not english so sorry for gramatic mistages.

Last seen on 21:37, 5. Dec 2019
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How to install software for…
Sat, 11/16/2019 - 23:41

How to install software for this?

Did MCreator will be good for this?

I'm first trying to convert this mod to 1.12.2

This code will help me very much.

Hbm-s-Nuclear-Tech-GIT

https://minecraft.curseforge.com/projects/hbms-nuclear-tech-mod?gameCategorySlug=mc-mods&projectID=235439

Installation Instructions

Tired of waiting until the next version comes out? Here is a tutorial on how to compile the very newest version yourself:

  1. Download minecraft forge 1.7.10 src
  2. Unpack it somewhere
  3. Go to the new folder and run gradlew setupDecompWorkspace on windows or ./gradlew setupDecompWorkspace on linux
  4. Download the source and insert it into src/main/java/
  5. Open build.gradle with a text editor of your choice and write this into the dependencies brackets:
compile files('lib/CodeChickenCore-1.7.10-1.0.4.29-dev.jar')
compile files('lib/CodeChickenLib-1.7.10-1.1.3.140-dev.jar')
compile files('lib/NotEnoughItems-1.7.10-1.0.3.74-dev.jar')
  1. Download these exact versions of NEI and it's core mods and insert them into the lib folder (if there is none, create one in the dev environment's main directory, I forgot)
  2. Open up the CMD in the main directory and run gradlew build on windows or ./gradlew build on linux
  3. Head to build/libs and get the jar
  4. Open the jar with an archieve manager of your choice and insert the mod's asset folder into the jar's main directory
  5. The jar is now done, ready for use!

If you want to do some changes in the code yourself, start here after 6. and continue with 7. once you are done:

  1. Get the IDE of your choice and prepare the workspace (for eclipse, it's gradlew eclipse or ./gradlew eclipse, then use the eclipse folder as workspace directory in eclipse)
  2. Meddle with the code, you can run the code in the IDE (eclipse has a convenient green play button)
  3. Save changes, close the IDE and continue with 7. of the previous list
I suggest you check our…
Sun, 11/17/2019 - 16:50

I suggest you check our tutorials collection playlist on our YouTube channel which contains many examples and tutorials that can help you get started with MCreator: https://www.youtube.com/playlist?list=PLAeL-oIFIEngE6jRgFYeFMfuj8WQsO3Ei

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Ok
Sun, 11/17/2019 - 17:34

Ok