New ideas for MCreator Update.. or future

Started by Venda-Svoboda on Tue, 01/19/2021 - 21:04

Topic category: Feature requests and ideas for MCreator

Last seen on 20:37, 6. Mar 2021
Joined Jan 2016
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New ideas for MCreator Update.. or future
Fri, 03/05/2021 - 08:35 (edited)

I have few ideas (if can possible make it)

Ranged Item:

Checkbox for projectiles lose gravity (i mean projectile flying straight) Yeah, there is (POWER) but some people need slow projectiles and flying straight. Can maybe projectile flying straight 64 blocks and despawn it.

Change Particles. Idk is this possible in procedures, but for fun can make.

It can be possible (Change hitbox/boundingbox)

Disable animation clicking shooting - i know how to disable, but way is Code Editor.

Firerate / Rapid Fire

Delay pre-shot.

How many needs ammo to shot - 1 Shot = needs 5 Arrows/Ammo

Projectiles can through blocks/entity 

 

Living Entity:

Changing speed or Rapid Fire for Ranged Item.

Multiple used Ranged Item

AI (Fix) Do flight attacks in radius with speed factor - Just still slowing speed flight attack

 

Overlay:

Checkbox for lock position. I mean when Text/Image is top left corner, but after see ingame, is around middle of view.

 

Procedures:

Procedure for "If" "After cooldown expired" This mean "Cooldown Procedure"

Procedure for "If" "Current absorption health" and maybe "Current Boost Health"

Add to Procedure "Explosion" for changing particles

Idk is this possible but, Despawn can works for Projectiles.

Procedure "Stopsound"

Procedure "If" "Has (entity/target) has in inventory (Item/Block) (Amount)

Procedure "If" "Attack Speed of provided item"

Procedure "When entity exist in square cube, but for blocks"

Procedure "If" "Shoots (Entity/target) (amount of shoots) (Ranged Item)

 

 

 

 

 

 

 

Edited by Venda-Svoboda on Fri, 03/05/2021 - 08:35