Started by
Obscuria
on
Thu, 03/11/2021 - 15:56
Topic category: Troubleshooting, bugs, and solutions
When a player dies, the constant ambient sound does not stop. In place of this, it begins to repeat itself in any biome. If you go back to the biome with this sound, then it is duplicated.
Edited by Obscuria on Thu, 03/11/2021 - 15:58
This is how Minecraft works. We can't change this.
Isn't it possible to insert "/stopsound ambient" by default on death? This, of course, can be done by the procedure itself, but it seems to me that such things should be thought out in advance in Mcreator.