[Removed OLD version]

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Old Project Page. Moved to a new page. ;)

Try searching "The Emerald Haven" or go http://minecraft.curseforge.com/projects/the-emerald-haven... ;)

Latest supported Minecraft version
1.12.2
Release type
In development
Changelog

General:

  • This project is based mainly off of the Orespawn project. We will be working on a major mod that will be unique and add in a variety of items, mechanics, blocks, dimensions, physics, and more! The mod will focus on magical aspects, story, and adventure.
  • https://minecraft.curseforge.com/projects/the-emerald-haven

Biomes: (Biomes will soon be listed as Overworld or not)

  • Infested Biome
  • Cobalt Plains Biome
  • Illusion Scape Biome
  • Rocky Flat Biome
  • Obsidian Flat Biome
  • Thule Biome (Not Overworld. Dimension)
  • Crimson Biome
  • Hallow Biome (First)
  • Corruption Biome
  • Astral Cove Biome

Environment:

  • Mobs:
    • Cave Eater (Shoots out specific dart to kill players. Spawns in caves.)
    • Blood Splicer (Spawns in the Crimson)
    • Deer (Spawns in most of the world but special variations for biomes *Snow, desert, forest, etc.)
    • Putrid Hermit (Flies in the air of the infested biome shooting balls of mucus at players. Applies poison and a bunch of bad debuffs)
  • Dimensions:
    • The Deathlands Doc: https://docs.google.com/document/d/1Y4QGbQbwQdXZLxeNAe-5RW2KGw0DiakRDDJ71MYTIGk/edit?usp=sharing
    • The Terra Dimension Doc: https://docs.google.com/document/d/1fq7F9uWvFO0rQFuqprKijhAvWBweWf9ugHqOBkGnX24/edit?usp=sharing
    • Thule Doc:

https://docs.google.com/document/d/1evhvTqFViejkEmCqN7V9GEyXxVIo6g9zwrjzrASistE/edit?usp=sharing

    • Anti-End Doc:

https://docs.google.com/document/d/1kBHdgWiIs8Gq1gG-J-6Mg8kMwoAnin3BHb0ca7y6sVQ/edit?usp=sharing

    • Angel Haven Doc:

https://docs.google.com/document/d/1yPPUdwpPXAsYHmF068600haR7Fvu1bJ1hLCOeG0yKCQ/edit?usp=sharing

  • Ores/Materials:
    • Cobalt Ore
    • Ruby Ore
    • Scoria Ore
    • Amethyst Ore
    • Diatomite
    • Mariposite
    • Unakite
    • Gabbro
    • Hydrogen-Infused Rock
    • Valadium Ore (purple-darkblue)
    • Rudiuthium Ore (purple-yellow)
    • Imperial Ore
    • Cordium Ore (purple-red-pink)
    • Scoria Ore (brown-purple-white)
    • Oplorim Ore (pink)   

Progression: (https://docs.google.com/spreadsheets/d/1tgY1WSv4M3ayCeinQlerBSWISMG8vNBBQHs7u9uIzBA/edit?usp=sharing)

  • Certain modes;
    • Pre-HardCore
    • HardCore
    • Expert
    • Post-Expert
    • Infinity
  • Modes will affect mob difficulty, world gen, and items and materials.

Planned Features/Ideas:

  • Have it so that temples spawning in the Terra dimension and have certain keys that you need to collect. 12 of them have tomes
    And one has a book called the "natures almanac"
    If you get it, you are more likely to get seeds and are immune to plant traps and can grow defensive plants. You will also be immune to curses involving plants.
  • A dimension called the terra dimension. In it there is carnivorous plants. Like if you step on them they will bite you and hurt you. Or if you step on of their roots they will lash out at you. Or others that are sticky and slow you. Things like that you know.
    The portal would be made out of moss rock and lit by rubium
  • Have some more structures involving Villages and such!
  • Some epic castle structures to take on a legendary world of ruin!
  • Have 10 dimensions involving the demon realms
  • And have a bunch of unique, alien dimensions!  
  • Have cool dungeons to spawn in your world!
  • Have a dimension called the Theramic Zone, a dimension which is all ocean and has special structures to spawn!
  • Have a dimension called the Hermetic Void, a place of complicated plants and intricate structures.  
     

Structures:

  • Village 1
  • Village 2
  • Emerald Tower
  • Tower
  • Tower 1
  • Dungeon 1

 

Lore:

  • https://docs.google.com/document/d/1zunauf8rXFDGm3i7XHcygsBtKbUzM_pfdzrcXwCiIaY/edit?usp=sharing

 

Modification download files