Exploding Ore Mod

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Downloads:
64
Upvotes: 2
Project status
Stable
Project members
Lead developer
Modification type
Minecraft Forge mod
Latest supported Minecraft version
1.14.4

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Exploding Ore Mod

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General information:

This mod adds all vanilla ore types to the nether, end and overworld. Ores have a 2% chance of exploding when mined, the explosion power varies based on a few factors like the tool being used, difficulty and random chance, see below for more information. We have also added support for custom tools in other mods to tap into the tool part of the mod by using tags for the tool in there mods.

Future plans:

Mod Version 1.3.0

Open for feature requests.

3rd part support:

  • Support for custom tools from other mods using tool tags.
  • Support for vanilla and our ores in 3rd part dimensions.

Tool grouping:

Tool tags

These tags can be used for tools that can mine ore in other mods.

harvest_level_0 - "For harvest level 0 tools"
harvest_level_1 - "For harvest level 1 tools"
harvest_level_2 - "For harvest level 2 tools"
harvest_level_3 - "For harvest level 3 tools"
harvest_level_modded - "For harvest level 4+ tools"

Tool rankings:

The variables below are for the explosion power.

ExplosionPower0: Wood, Gold, Tag: harvest_level_0
ExplosionPower1: Stone, Tag: harvest_level_1
ExplosionPower2: Iron, Tag: harvest_level_2
ExplosionPower3: Diamond, Tag: harvest_level_3
ExplosionPowerModded: Tag: harvest_level_modded (For harvest levels > 3)

Explosion power:

Difficulty values (DV):

Peaceful: 0
Easy: 3
Normal: 5
Hard: 7

Overwold explosion power settings:

ExplosionPower0 = ( [Random (0,1)] x ( [5] + [DV] ) )
ExplosionPower1 = ( [Random (0,1)] x ( [4] + [DV] ) )
ExplosionPower2 = ( [Random (0,1)] x ( [3] + [DV] ) )
ExplosionPower3 = ( [Random (0,1)] x ( [2] + [DV] ) )
ExplosionPowerModded = ( [Random (0,1)] x ( [1] + [DV] ) )

Nether explosion power settings:

Nether World Settings
ExplosionPower0 = ( [Random (0,1)] x ( [7] + [DV] ) )
ExplosionPower1 = ( [Random (0,1)] x ( [6] + [DV] ) )
ExplosionPower2 = ( [Random (0,1)] x ( [5] + [DV] ) )
ExplosionPower3 = ( [Random (0,1)] x ( [4] + [DV] ) )
ExplosionPowerModded = ( [Random (0,1)] x ( [3] + [DV] ) )

End explosion power settings:

ExplosionPower0 = ( [Random (0,1)] x ( [6] + [DV] ) )
ExplosionPower1 = ( [Random (0,1)] x ( [5] + [DV] ) )
ExplosionPower2 = ( [Random (0,1)] x ( [4] + [DV] ) )
ExplosionPower3 = ( [Random (0,1)] x ( [3] + [DV] ) )
ExplosionPowerModded = ( [Random (0,1)] x ( [2] + [DV] ) )

Custom world explosion power settings:

For worlds with ids > 1

ExplosionPower0 = ( [Random (0,1)] x ( [5] + [DV] ) )
ExplosionPower1 = ( [Random (0,1)] x ( [4] + [DV] ) )
ExplosionPower2 = ( [Random (0,1)] x ( [3] + [DV] ) )
ExplosionPower3 = ( [Random (0,1)] x ( [2] + [DV] ) )
ExplosionPowerModded = ( [Random (0,1)] x ( [1] + [DV] ) )

Explosion chance:

Explosion chance:

ExplosionChance = Random number between 0 and 1.

NOTE: Release 1.1.0 name have changed  (oreCoalExposionPowerValue, oreIronExposionPowerValue) for each ore type.

Explosion value:

ExposionPowerValue = 0.98 (2% chance).

NOTE: Release 1.1.0 now uses ore specific numbers and the name has changed  (oreCoalExposionChance, oreIronExposionChance) for each ore type.

When ore is mined:

ExplosionChance => ExplosionPowerValue

NOTE: Release 1.1.0 now uses ore specific numbers and the name has changed  (oreCoalExposionPowerValue => oreCoalExposionChance) for each ore type.

 

Modification files
Changelog

RELEASE 1.1.0

Changes

  • Extra buff on explosion chance based on what ore is mined and what difficulty the world is set to.
  • Small amount of ore generation balancing in the nether and end.
  • Override command to enable or disable the mod, if the player has op level 4 permission or has commands enabled on the single player world.
  • Creative mode will no longer use the mod.
  • Renamed ExplosionChance > ExposionPowerValue
  • Renamed ExposionPowerValue > ExplosionChance

Bug fixes

  • Fixed bug where explosion would not damage blocks from the coordinates of the explosion being off by 0.5 on all axis.
  • Fixed bug where XP was dropping at the corner of the block rather than center of the block.

RELEASE 1.0.0

New blocks

  • Added "Quartz Ore" blocks
  • Added "Nether Coal Ore" blocks
  • Added "Nether Iron Ore" blocks
  • Added "Nether Gold Ore" blocks
  • Added "Nether Lapis Ore" blocks
  • Added "Nether Redstone Ore" blocks
  • Added "Nether Diamond Ore" blocks
  • Added "Nether Emerald Ore" blocks
  • Added "End Quartz Ore" blocks
  • Added "End Coal Ore" blocks
  • Added "End Iron Ore" blocks
  • Added "End Gold Ore" blocks
  • Added "End Lapis Ore" blocks
  • Added "End Redstone Ore" blocks
  • Added "End Diamond Ore" blocks
  • Added "End Emerald Ore" blocks

New mechanics

  • Ores have a 2% chance of exploding.
  • Tools effect the power of the explosion.
  • Peaceful will disable ores from exploding.
  • Easy, normal, and hard difficulties will effect the power of the explosion.
  • Custom tool support.
  • Custom dimension support.

nice mod, but I generally dislike nether ores mods because they are unbalanced.
Mojang did not add nether ores in 1.14 and we should keep it that way

I don't see it that way :)

Modifications offer game changes that Mojang did not add or dose not plan to add to the base game.

I personally feel that mods should offer all kinds of interesting perks but still have a main focus like a dimension, or game mechanics like this one.

If we kept to making things that would fit in with vanilla Minecraft then mods would not be unique and it would get boring over time if everyone was coming out with the same thing.

Good mod, it's better than most nether/end ore mods since the ores have a chance of exploding which does even depend on the tool used for mining them :D