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Posted by: Thebugger4
File description: -now smashjumping resets your doublejump -fixed some gui bugs with green airpower numbers (potentialairpower)
File size: 815.8 KB
Total download count (all mod files): 550
Mod changelog:

-Reworked how Projectile Parries are handled
-Optimized how the new Dash Gui is Loaded
-Reworked SlideSpeed Multiplies to be more dynamic
-Reworked Slide to function in the direction the player is currently moving (based on W,A,S,D)
-Reworked Dash to function in the direction the player is currently moving (based on W,A,S,D)
-added 3 new Dash Animations that play based on what movement key the player is holding (W,A,S or D)
-Added An animation to SmashJump
-Reworked How wallrun is detected, handled and executed,
-added a wallrun keybind
-added 3 new Dash Animations that play Based on your movement direction
-Now GravityParries instead of making you bounce on the ground make you roll, (controllable with W,A,S,D)
-Reworked how WallJump Detects Wall To Rely More On Wallrun
-Reworked Doublejump Sfx
-Reworked Red Doublejump Sfx
-Now Yellow, White and Red doublejumps have a custom 3d model and texture to represent the respective magic circle instead of a particle function
-Doing a GravityParry While Sliding Will Play  a Custom slide Animation and speed up your slide by 15%
-Added a Creative Only Speedometer item That Displays your current speed (explodes if eaten)
-now parry removes friction and gravity from parried projectiles
-fixed projectileparry having a TON of desync on slightly laggy servers
-removed slidejump keybind
-removed smashjump keybind
-now smasjump is triggered when the player jumps instead of needing a separate key
-now slidejump has dynamic speed increases just like slide
-now slide duration can get affected by how fast the player is moving

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