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Posted by: mega1134227
File size: 11.53 MB
Total download count (all mod files): 1318
Mod changelog:
Update 1.3.0
The beginning...
Technical stuff
-Still in 1.9.1/ 1.12.2 but the next update will be in a better version of MCreator
-Glad to say I retextured most of the stuff with much better textures than before
-The mod made its first step towards what I wanted it to be, yay! :D
-I am getting better at java so expect coded stuff for the next update ;P
Removed/repurposed
-All the gems were removed
-Life crystal set was removed (even though the life crystal was kept since it'll be reused later)
-Removed petrol, brass, the spatial jerk, the ryolite stuff, rainbow berries, blood, compact flesh, carbon and the staffs
-The bag opener was removed because it was useless
-Removed tower void blocks
-Removed the elemental ingots
-Removed chaos and order stuff
-Removed all the dimensions except the Hellan which was repurposed into The Abyss and the Hoverlands which might also be repurposed or removed
-The Stamina idea was abandonned and was instead posted as its own mod
-Murk was repurposed into a block variant for the abyss (replaces farmland)
-Remodeled the Berry Bushes
-Connected textures for plenty of different blocks
-A bunch of biomes
Blocks
-Block variants for the Abyssal Blocks (Grass, Tall Grass, Dreadweed, Corrupt Flower, Murk, Abyssal Fire, Abyssal Planks, Abyssal Logs, Abyssal Leaves, Corrupt Tnt, Abyssal Dew for Lava, Corrupt Ice for Ice and Water)
-Icy Slime Block : a block made from frozen slime?
-Void Bricks : Bricks found in the abyss. W.I.P. will be retextured. Doesn’t generate yet.
-Elemental liquids : elements compressed into a liquid form
-Runic blocks with 3 variants for the elemental dungeons (Base, bricks, chiseled)
-Elemental runes for the basic elements for now
-Spring water : special water with special properties found in special underground structures.
-Element infused variants of granite, andesite and diorite found in underground biomes
-Barriers : Colored barriers found in certain structures
-Elemental altars for each of the five basic elements
-Elemental runes for almost every element
-New ores and their condensed ore blocks ! : Merthium, Ferzium, Flutanite, Noobium (I swear it wasn’t based on the word noob. I was actually thinking of Niobium), Vamite ore Block and Brontium ore Block. All of them contain an element you can wield.
-Also added in ores for the element infused underground biomes : Dustflux ore (void), Lignite
ore (lightning) and Neon (energy).
-Added pitstone. It’ll be used in a dimension that’s currently being made.
-Added ice spikes and cracking ice. These’ll be used for a future miniboss.
Sets
-Added in sets for every ore.
-Silver will instead be fused with an element to create its respective elemental armor
-The creeperfied set is now made of Corrupt Creeper Hide and Infected Gunpowder
-There’s a special helmet you can only obtain from a mini-boss named The Iron Knight.
-There’s another hidden helmet that’s pretty hard to get. Good luck finding it! It’s pretty good… It also comes in with a sword you can upgrade three times. I wish you luck upgrading it the third time. You might just die...
-Added the Unholy set. It comes with a working shield! It’s still a little broken though… It’ll be repurposed into a set you could obtain in a pretty big dungeon.
Boss fights
-Added in the Iron Knight mini-boss. A Hunk of iron to whom life has been given to.
-Added in the Ragdoll mini-boss, a sandy mummy protecting treasure you can sometimes find in a desert temple. Be careful though, he’ll be able to toss you around with his sandnadoes.
-Added in the FesterWound boss. It’ll become a mini-boss for that dungeon I mentionned.
-The curser is currently « disabled.» You can still spawn him using a spawn egg, but it can’t be found legitimately anymore.
Entities
-Iron knight
-Void beast W.I.P.
-Seafoam slime. A slime which has formed out of seafoam.
-Festerwound
-Festerwound Skeleton
-Festerwound zombie
-Endstone minion. A minion you can summon with a Relic of Endstone.
-Ragdoll
-Infested Creeper for the abyssal corruption
-Weak, regular and strong void granite elementals
-Weak, regular and strong lightning andesite elementals
-Weak, regular and strong energised diorite elementals
Mechanics
-Added in elemental essence. Use it to charge your skills.
-Added in skills. I am still working on that secondary inventory and hotbar thing so you’ll have to use a Skillholder instead to use your skill.
-Added in a few gimmicks. The abyss will poison you whenever you step in without its protective charm. Using a skill related to time will temporarily accelerate or slow you down to then make you catch up on that lost time by slowing you down or by accelerating you.
-Added in the first NPC. A dark friend joins you to help! Feed him apples to get golden apples! For now, he’s the only npc, but others will come.
Dimensions/biomes
-Added in three underground proto-biomes
-Added in the abyssal corruption proto-biome
-Will add in the Mycena biome soon enough
-The Abyss is currently being worked on.
-The Pitlands were added but are also being worked on.
-The Hoverlands might be repurposed or might be erased. I don’t know…
Structures
-Added in the sword temples. Randomly find these temples in which powerful swords were buried in honor of their masters. You might find a good sword, a really bad sword or a legendary one! You never know.
-Buried swords. Variant of the sword temples.
-Floating islands! Find floating chunks of earth filled with extremely light flutanite ore.
-Elemental shrines. Shrines in which the elements were gathered.
-Underground hot spring. Someone built this? Why?…
-Jumping towers. Abandonned towers used to gilde from using an elytra.
-Iron Knight arena
-Buried desert temple variant.
Snapshot 1.2.2 for update 1.3.0
Technical things
-Imported the workspace file from mcreator 1.7.8 to MCreator 1.8.1
-Started to retexture and remodel everything in the mod
-Started to remake the mod
Removed/remade
-Will be removing fossils and petrol, brass, The Spatial Jerk, ryolite (gem, sword,) angel apples, rainbow berries, blood, compact flesh, all gem, every new **vanilla** gem such as sapphire, ruby, cornelian, ectect..., carbon, solar bow, a few of the other bows or staffs, bag opener, tower void blocks, abyssal fog and will remove the elemental ingots but will keep the souls
-Repurposing of chaos and order stuff, silver, creeperfied set, skill books, skycranium, life set, rune table, elemental biomes, whole gernotine Dimension, money, stamina, abyssal gas, berries
-Removed Copper, Tin, Osmium, Steel, Aluminium
Sets
-Elemental sets will now be obtainable from the silver set and their respective soul
-Still working on rebalancing the sets to make the game fair
Blocks
-Vamite ore
-Maelstrom sapling
-Magic maelstrom sapling
-Murk : some kind of mud
-Villager statues : might give good loot :O
-Chest mimics : what is there to say :l
-Big chains : for a hanging prison-style kind of dungeon in the hellan
-Dungeon bricks in the works : one for every basic element plus the void type, dungeon variant, negative variant and rainbow variant
-Gates : for the future dungeons
-Dungeon exitor :A dungeon exitor
-Added to the abyssal corruption : dread weed, corrupt flower, corrupt grass, corrupt ice, corrupt grass plant, corrupt log, corrupt leaves, abyssal planks, abyssal TNT and abyssal flames
-Stars : one for every effect in Minecraft
-Rotten demon heart : altar for obtaining the aforementionned effects
Ingots
-Brontium : tough steel, nothing more
-Vamite : speedy metal
-Ambrosium...
*Incoming:
-Geramium : control plants
-Promethium : prime power
-Nitrium : basic abyssal ingot
-Neocite : steel of ressurection
-Erebium : damaging shield
-Cimium : very unstable, might explode
-Yttrium : made with the sap of the tree of life
-Stagnite : stops any entity in it's tracks if touched
-Baryum : found in the middle of nowhere
-Anthracite : looks like chocolate = )
-Processed steel : metal that looks smart? I didn't know metal could have an IQ of 300?
-Proctanite : flaming like a quasar gone supernova... even though that's not possible... still!
-Berylium : space steel... cool.
-Enchantium : magic metal that will boost enchants tremendously
-Elementum : used for the forging of the elements
-NegativeX : don't be so pessimistic
-Ferzium : metal of anger
-Merthium : under the sea...
Boss fights
-Going to add in many new mini-bosses on the field
-A new challenger will maybe approach : the Slime mind busts through
-Plasma wraith : shhh, it's a secret...
Mobs
-Icy slime
-Mega slime
-Mega icy slime
-Mimics = )
-Weak water elemental
-Murky corpse
-Corruptor
-Corruption spreader
-Ambrosium soldier
-North wind
-Canoneer
-Possessed maelstrom log
-Maelstrom ent (might be one of my best models so far, I think...)
-Lost elementals for a specific structure : weak, troop, big, speeder, beamer, healer and bomber
-Still working on making the blockius take the texture of whichever block it's standing on
Mechanics
-Stamina bar will be replaced by a STRAIN chart, doing anything will put a certain amount of strain on your body (using the incoming skills, mining, sprinting, walking, attacking...) and if you strain your body too much you'll start taking damage.
-Relics and others are soon to come...
-Skill inventory, the skills are currently books, but will soon be changed to be selected in a second hot-bar. The menu is opened using "G"
-Skills will strain your body and cost EXP to use
-Using magic items will now be seen as using a skill
Dimensions/biomes
-I plan on making the demon biome have an underground made of massive and complex cave systems and cannot spawn next to or under of an angel biome
-The angel biome will now be a variant of the sky biome (btw, this biome is located at about 200 blocks in the air) and cannot spawn next to or on top of a demon biome
-Making a light-dark to void-energy dimension that can swing between both types any time it wants
-Then, advance the hellan dimension and give it multiple sub-biomes
Structures
-The elemental biomes will be converted into structures
-Added my 2 million block dungeon in the nether, fairly rare as well
-Added a sky house dungeon, not as rare
- Snapshot 1.2.1 for update 1.3.0
Removed/remade
-Creepy wood
-Some recipes, they'll be added back soon enough
-Voidium set has been replaced by the void set
-Energy blocks have had their texture changed to the default style of elemental biome blocks
-Remastered many textures
Sets
-More to elemental sets now (custom speeds, effects and armors, though not complete)
-Working on rebalancing the sets to make the game fair
-Many, many sets coming in the next snapshot with the planified ingots
Blocks
-Mushy slime: very poisonnous and thick, step in it and you're slower than a snail, but agonising faster than the speed of light...
-Maelstrom wood: wood for the hellan dimension that is currently getting reworked
-Retextured crystals
-Darmstadium and flutanite ore with many more in the plans
-Blade pedestals (with only one currently for an OP blade called the Wraith's Wrath(60 damage and 6 speed rather than 1.6))
-Void blocks
-New dungeon bricks in the works for every elemental biomes: currently has five types and only for a single element yet
-Sky stone, bricks, path and pillar for the hoverlands
-Added the abyssal corruption. Includes: abyssal singularity, abyssal corruption, abyssal spawners, abyssal spotters, abyssal fog (3 types) and a dead abyssal singularity.
To control this corruption, the player will have to attack the abyssal singularity at it's core and right-click on it using an abyssal eye to kill it and deactivate the spreading of the abyssal corruption.Currently, this method doesn't work, so don't put abyssal corruption on stone because you won't be able to stop after, since, right now, it spreads too fast. Though, the next snapshot will only come out when they'll be a bit slower and with the ability to spread on multiple blocks or on every block except a few like bedrock or air or itself(to reduce lag.)
Ingots
-Flutanite
-Darmstadium
*Incoming:
-Geramium, control plants
-Promethium, prime power
-Nitrium, basic abyssal ingot
-Neocite, steel of ressurection
-Erebium, damaging shield
-Cimium, very unstable, might explode
-Yttrium, made with the sap of the tree of life
-Stagnite, stops any entity in it's tracks if touched
-Baryum, found in the middle of nowhere
-Anthracite, looks like chocolate = )
-Processed steel, metal that looks smart? I didn't know metal could have an IQ of 300?
-Belodmime will have it's texture remastered
-Proctanite, flaming like a quasar gone supernova
-Berylium, space steel... cool.
-Enchantium, magic metal.
-Elementum, every element in one
-NegativeX, don't be so pessimistic
Boss fights
-Custom soundtrack for the curser
-Minions for the curser
-2nd stage for the curser
-Fixed the pillars
-Now going to work on the Mega Mech
Mobs
-Functionnal pillars
-2 guardians for the curser
-2minions for the curser
-2nd stage for the curser
-Working on making the blockius take the texture of whichever block it's standing on
Mechanics
-Stamina bar, does nothing yet
-Skill inventory, the skills are currently books, but will soon be changed to be selected in a second hot-bar. The menu is opened using "G"
-Made textures for every mechanic, including a wheel to charge your skills and boost them if needed
-Skills will cost EXP to use
-Mega spawner: used in dungeons to spawn a horde of annoying monsters
-Curser summoner, used to summon the curser's minions. Will soon be deleted and the ability will be given to the Curser himself.
-Barrier: an indestructible door that can't be broken unless it is opened using a barrier key
-Planning to change Mana to a form of energy for magic items
Dimensions/biomes
-Working on finishing the elemental biomes
-Then, advance the hellan dimension and give it multiple sub-biomes
Structures
-Working on 2 million block structures and planning to add them if MCreator would allow a maximal block limit higher than 64K blocks(is 1,6K without a splitting method.)
- UPDATE 1.2.0
-The multi-update
Removed
Maple grove
Acid biome
Acid block and liquid
Disappeared and vanishing block
Corruptive stone
Copper lamp
Demon dirt
Silver gun and bullet
Clockium ore
Trading mana
House emblem (boss now spawns randomly in The Dimension of Gears)
Trader
Sets
Silver set
Dragon set (no bow)
Metalite set now accessible (special craft)
Lead set
Steel set
Brass set
Osmium set
Voidium set
Emerald set
Zinil set
Dullahan set (only armor and mob drop)
Bows for adamantium, cobalt, creeperfied, curser, gold, diamond, lapis, iron, brass, copper, cobblestone, lead, steel, tin, aluminium, osmium, neon, silver, metalite
-(completed sets will now have bows)
Blocks
Hallowium
Added blocks for every ingot
Fire, water, earth, air and lightning blocks and underground blocks for biomes
Gernotine
Corrupt block
Galaxy block and brick
Energy block and compact energy block
Strawberry, Beesting berry, Perryberry, Blueberry and Rainbow berry minibush and bushes (the berries are food)
Weak shield block (skill block)
Xenophin stone
Treasure grass
Xenophin gate (secret use :o)
Mushy slime (poisonous slime)
Ingots
Voidium
Metalite (boss drop)
Lead
Zirconium
Bismuth
Osmium
Belodmime
Time ingot (boss drop)
Crystalite
Ruby (gem)
Onyx (gem)
Saphire (gem)
Garnet (gem)
Cornelian (gem)
Amethyst (gem)
Tourmaline (gem)
Allgem (gem combining diamonds, emerald, ruby, saphire, onyx, amethyst, garnet, cornelian, tourmaline)
Air, fire, water, earth, lightning, chaos souls with ingots
Boss fights
Nothing new yet
Mobs
Void Knight
Stuff Mob (mechanical use)
XP mob (mechanical use)
Raidon
Automaton
Meteor eye
Big UFO
Core
Grass crawler
Plain soul
Dark soul
Jerk
Desert blockius
Blockius -> Plains blockius
Goblin
Hobgoblin
Orc
Ogre
Minotaur
Cobble golem
Infected shroom
Void slime
Dullahan (Dullahan head, Dullahan, Dullahan horse)
Vampire
Ghost
Wraith (Wraith, Wraith shard, Wraith thorn)
Blob
Mushy slime
Cryo Carpet
Mechanics
Wooden, Iron and Diamond mana generators
Bag Opener
Summoner table (made to summon bosses)
Ingot fusionner (mixes ingots into new ingot dust (2 ingots -> 1 dust))
Spawner cage (weak - XP and Stuff spawner)
Forge (Re:textured and transforms item dusts to ingots)
Dimensions/Biomes
Energy biome
Galaxy biome
Fire, water, earth, air and lightning biomes
Gernotine dimension
I left some stuff out to leave suprises for you ( ͡° ͜ʖ ͡°)
UPDATE 1.1.0
-Repaired and added codes
-Bug fixes
-Mod no longer always crashes
-Models aren't broken anymore (at least not as much.)
- UPDATE 1.0.0 (broken)
-The beginning
Sets
Redstone set (only a staff)
Lapis and diamond (only a staff)
Adamantite set
Cobalt set
Creeperfied set
Neon set
Aluminium set
Tin set
Copper set
Wood armor
Stone armor
Vanadium set
Metalite set (not accesible yet)
Curser set (no armor and boss drop)
Life set
Silver set (no sword, pickaxe, axe, hoe, shovel)
Dragon set (no sword, pickaxe, axe, hoe, shovel)
Blocks
Acid (block and liquid)
64cobble
Adamantite (ore, block, ingot)
Aluminium (ore, ingot)
Bloody stone (cobblestone, stone, dirt, grass, biome)
Burning Hellstone
Hellan
Carbon ore (smelt what you get to get carbon)
Chaos stone
Clock block
Clockium ore (get time essence(not accesible yet))
Cobalt block (ore, block, ingot)
Copper lamp
Copper ore (ingot, ore)
Disappearing block
Creepy wood (log, leaves, sapling, planks)
Demon dirt (dirt, grass, biome)
Dimension Gear
Mega gear (Dropped by Mega mech, portal to a new dimension)
Corrupt stone (infectious)
Emeraldium ore
Fossil (smelt it to get petrol)
Hard air
HP cristal (ore, gem)
Maple wood (biome, log, leaves, planks)
Marble (stone, cobblestone)
Meteorite (ore, ingot)
Moa grass
Neon block (block/ore, ingot, drive)
Order stone
Petro l(liquid)
Plastic
Ryolite (ore, block, dust, gem)
Silver (ingot, ore)
Starium (ore, gem)
Steel (steel block, ingot, no utility yet)
System block
Tin (ore, ingot)
Vanadium (ore, ingot)
Ingots
Brass (no utility yet)
Steel (no utility yet)
Starium (amo for staffs)
Cobalt
Adamantite
Aluminium
Tin
Silver
Copper
Vanadium
Meteorite
Metalite (not accesible yet)
Lithium (gem and ingot)
Mana (Weak Mana, Mana, Strong Mana, Trading Mana)
Angel feathers (For special blade and for food)
Skycranium (makes Life eye)
Life eye
HP cristal
Boss fights and invoker items with drops
Mega Mech Invoker:The gear of gears Drop:Mega gear
The Pillars (4) Invoker:Rare talisman Drop:Ender, lava, Ice and Solarium ingot - rare:Rare Talisman
Gearmaker Invoker:House Emblem *Note Spawns first the Gear trader right-click him to spawn boss Drop:Timeless sword
Curser Invoker: "Do not spawn the Curse" Drop:Curser set
Metalicana (once every 200 days he will spawn somewhere on your world)
Mobs
Mechanical eye
Growler
Scritter
Lava Pillar, Wolf, Spawner
Ice Pillar, Wolf, Spawner
Solarium Pillar, Wolf, Spawner
Ender Pillar, Wolf, Spawner
Gearna
Gear Trader
GearMaker
Mega Mech
Bladesaw
Robodog
Clone
Angel
Cliffhanger
Trader
Phasm
Troll
Rockthrower
Fakechest
Blockius
Curser
UFO
Metalicana
Mechanics
Rune table (Right-click with a blank-rune to get a rune(Heavy work in progress))
Forge (no utility yet)
Miner (It works like the observer and makes Cobblestone)
XLMiner (It works like the observer and makes 64Cobblestone)
Petrol Reactor (Right-click with petrol and spawn a structure)
Steel-shifter (Right-click with iron to get steel)
Dimensions/Biomes
Demon biome
Angel biome
Chaos biome
Order biome
Living Flesh Biome
Acid biome
Fire Biome
Dark biome
Air biome
Robobiome
Maplegrove
Hellan Dimension (Bloody Stone as frame and "Hell is alive" as lighter)
Hoverlands Dimension (Adamantite blocks as frame and Hoverlands Insignia as lighter)
Dark Road (Dark block as frame and "The ultimate darkness" as lighter)
The dimension of gears (Mega Gear as frame and "the clock" as lighter)
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