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Posted by: Sporadic Splash
File description: The Crystallia 1.0.7 [For 1.12.2]
File size: 1.07 MB
Total download count (all mod files): 1406
Mod changelog:

Alpha 0.0.6

  • Added 3 types of Gems: Crystalli, Eventidium, and Midnight Gemstone.
  • Added 4 biomes, each with respective trees: Crystalli Forest, Eventide Forest, Midnight Forest, and Obsidian Forest.
  • Added Tools, Weapons, and Armor based off each gem.
  • Added Camquats and Crystal Camquats.
  • Added 10 varieties of flowers.

Release 0.0.6.1

  • Temporarily Removed saplings due to problematic nature; will re-implement once problem is solved.

Release 0.0.7

  • Added 3 more Gems: Aurorium, Lumini, and Umbrium.
  • Added 3 new biomes, each with respective trees: Luminous Acres, Auroral Meadow, and Dark Umbral Woods.
  • Added Tools, Weapons, and Armor for each new gem.
  • Evened out all Tools.

Release 0.0.7.1

  • Fixed bug with not being able to mine Lumini.

Release 0.0.7.2

  • Added recipes to get dye from the flowers added by the mod; now they have a use other than looking pretty!
  • Evened out armor and fixed their durabilities.

Release 0.0.7.3

  • Made planks more versatile -- now you can craft vanilla wooden tools and workbenches from them! (More to come later)
  • Reduced camquat drop rate from Obsidian Trees to 2%.

Release 0.0.7.4

  • General bug fixes dealing with recipes.

Release 0.0.8

  • Added new dimension, The Crystallia
    • The dimension itself is accessible, but is heavily under work. Only 4 different biomes exist, there's no new structures, ores, or entities that spawn there currently.
  • Added Evencrystium, a new and powerful gem. (No weapons/tools/armor as of yet)
  • Added Fusion Crafting (Can currently only craft Evencrystium; will add more later)
  • Changed biome rarities

Release 0.0.8.1

  • Fixed gravity with some plank varieties
  • Fixed hardness of obsidian oak, but now requires a pickaxe to break.

Release 0.0.9

  • Remade the mod from scratch. Not compatible with previous versions.
  • Replaced vanilla looking trees in each biome with custom trees. More to come soon enough.
  • Changed name of "Midnight Gemstone" to "Midnite".

Release 1.0.0

  • Added my first mob; Gem Beasts! They spawn in all of The Crystallia biomes only.
  • Changed Aurorium, Luminite, and Umbrium to only generate in their respected biomes. (Aurorium in Aurora Fields, Luminite in Luminous Acres, and Umbrium in Dark Umbral Woods)
  • Added Evencrystium Armor and Tools

Release 1.0.1

  • Fixed a weird problem where the mod would only load with the recommended forge version; should work with any now.
  • Added support for wooden tools with the wood planks added with The Crystallia.

Release 1.0.2

  • Random bug fixes, updating recommended

Release 1.0.3

  • Added some more ambient mobs: The Crystalli Creeper and Pygmy Ents! (Pygmy Ents spawn in Birch, Spruce, Dark Oak, and Oak variations as of now)
  • Changed the way some flowers spawn in worlds.
  • Added Magic Mushrooms (The Non-Psychedelic Variety)
  • Added Saplings! They have a 5% chance to drop when you break a leaf from a Crystallian Tree. Saplings currently have no use, but will in the near future.
  • Mushrooms have invaded the Luminous Acres.

Release 1.0.4

  • Fixed a quick problem where leaves weren't actually dropping any saplings.
  • Made logs and some blocks of gems rotatable. (Caution: This update my have strange affects on logs generated in previous versions)
  • Made Pygmy Ents and Crystal Creepers a little more common than they were. (They were too rare before)

Release 1.0.5

  • Fixed a major problem where the portal to The Crystallia was refusing to work.
  • !!!!!LEAF DECAY!!!!! Leaf decay is finally here, I am working to make it more natural looking but for now it works.
  • A bit annoying, but breaking leaf blocks will now drop the leaf until I come up with a better solution for collecting your pretty colored bushels.
  • Made Gem Beasts more rare.
  • Added 2 new "ultimate" weapons, The Sword of Sav and the Scythe of Echo (Or "Echoing Scythe") they are currently unobtainable without cheating.
  • Added Magic Mushroom Stews... no not those kinds of mushrooms jfc
  • Changed the portal frame for The Crystallia's Portal, it now uses a block appropriately named "Evencrystium Portal Frame"
  • Added Rock Candy. Very Tasty. Full of minerals. 100% nutritious yep.
  • Saplings still no worky q.q""

Release 1.0.6 [HOTFIX]

  • Fixed a lil problem with the 2 new weapons.

Release 1.0.7

  • The Crystallian Creeper Army has left the Nether and End.

Release 1.0.8

  • The Crystallian Creeper Army actually left the End and Nether this time guys
  • Added The Crystallized Desert Biome
  • Added Crystallian Crystalli Groves
  • Added Crystallian Midnight Woods
  • Added Crystallian Eventide Orchards
  • The Dimension of the Crystallia has been revamped and is recommended to go into! It's still a WIP but should be fine for entering, hopefully.
  • Made leaves obtainable through a creative and mildly annoying way!
  • Ores now drop XP
  • Speaking of ores, they can now only be found in their respective biomes. (ex. Crystalli in Crystalli Groves)

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