Download modification file

< Back to modification page

Download of UponInfernalDepths-1.15.2-210410a.jar for Upon Infernal Depths should start shortly ...

If the download does not start in a few seconds, click here to manually start download.

The files on the mod pages are uploaded by the community and are not official or affiliated with Pylo in any way. In case of any copyright infringement or suspicious downloads, please let us know as soon as possible on our contact form.

Posted by: Sajevius
File description: 210410a Snapshot, released on 4/10/2021 [for 1.15.2]
File size: 1.18 MB
Total download count (all mod files): 534
Mod changelog:

[ 210602a snapshot ]

  • added plant:
    • depthroots
  • added cross-compatibility features with the Wastelands of Baedoor mod:
    • burning glunguses, pyroculi, and burnstorms are now killable by the Nether Avoider block
    • depthferrum wardens will now be affected by the Dismantle enchantment, receiving more damage
  • added item:
    • depthroot cord
  • added a 5-second wait before summing the Ardent Oculus, where the summoning player will also receive 4.5-second blindness
  • reduced Ardent Lens use cooldown
  • made vulkatite ores generation slightly rarer 
  • made ardent lens summon the Ardent Oculus closer to the player (summoned 8 blocks in front of player now)
  • retextured items:
    • depthferrum ingot
    • depthferrum sword/axe/pick/shove/hoe
    • glungus tissue
    • glunglider
  • [bugfix] hot blocks such as vulcanstones and depth brimstones destroyed dropped items
  • [bugfix] glungliders still allowed the player to unintentionally glide after landing in some cases

[ 210423a snapshot ]

  • changed dimension name from "Deep Inferno" to "Infernal Depths"
  • slightly improved the world generation of most of the dimension's biomes by adding new natural features
  • fire now occasionally generates in the dimension
  • fireberries are now plantable on ash or infernrack burnylium by right-clicking block w/ fireberries food
  • swapped textures between infernrack and depthstone
  • infernrack can now be bonemealed when next to infernrack burnylium to get more burnylium
  • gliding with glungliders is now controllable (player must press spacebar while falling in order to glide)
  • sanguicite-related blocks can now be mined & drop successfully starting with stone pickaxe
  • flaming vines are now instantly breakable
  • added blocks:
    • burnshroom stairs/slab/fence/fence gate
    • sanguicite rock
    • soot
    • depthstone bricks
  • renamed biome:
    • burning fields -> scorching fields
  • renamed advancements:
    • A Frightful World -> Frightful Depths
  • retextured items:
    • glunglider
    • vulkatite and steel
    • depthferrum nugget
    • depthferrum tools
    • sanguicite shard
    • sanguicite dust
  • retextured blocks:
    • infernrack
    • block of sanguicite
    • sanguishroom
    • pyrochitum ore
    • burnshroom planks
    • block of depthferrum
    • sanguicite ore
  • retextured armor:
    • vulkatite
  • pyrochitum tools now give player strength upon hitting mobs when not in a nether-like biome
  • depth hogs are now tameable & breedable with burnshrooms instead of carrots
  • [bugfix] fire-resistant mobs still got damaged walking on vulcanstone & depth brimstone
  • [bugfix] depth hogs did not spawn on infernal wastelands anymore
  • [bugfix] glunglider durability got shredded fast when being held in mainhand/offhand, rendering it unusable

[ 210410a snapshot ]

  • improved the respawning system in the Deep Inferno; players now respawn in the coordinates where their portal was when they arrived!
  • added item:
    • glungus tissue 
    • glunglider (very bugged)
  • added block:
    • infernrack vulkatite ore
    • depthstone
  • added foodstuff:
    • fireberries
  • added entity:
    • burning glungus (can dodge most vanilla projectiles, making it quite tricky to kill with shots!)
  • added recipes from depthstone (you can craft stone recipes with them now, similar to 1.16 blackstone)
  • retextured block:
    • infernash
    • burnfruit
    • fireberry bush
    • flaming vines
    • flameroots
    • vulkatite ore
    • block of vulkatite
  • retextured item:
    • pyrochitum ingot
    • depthferrum ingot
    • sanguicite shard
    • vulkatite
    • vulkatite and steel
    • vulkatite sword, axe, pickaxe, shovel, hoe
    • vulkatite helmet, chestplate, leggings, boots
  • slight tweaks on vulkatite armor pieces' equipped texture
  • renamed biome:    
    • deep inferno wastelands -> infernal wastelands
  • renamed block:
    • firevines -> flaming vines
  • nerfed depthferrum tools
  • turned pyroculus into neutral mobs because THEY WERE SO ANNOYING.
  • pyrochitum ore now only generates in the following biomes:
    • burning fields
    • burnshroom forest
    • infernal wastelands
  • flaming vines now generate in the burnshroom forest
  • vulkatite ores now only generate near lava!
  • only living entities burn when colliding with burning plants now, to prevent accidental loss of dropped items
  • separated crafting of iron tools into depthferrum tools, reduced the amount of ingots needed to craft iron into depthferrum, and added depthferrum tools recipes that use depthferrum ingot
  • increased depthferrum ore generation per chunk and ores per vein
  • hitting entities with vulkatite tools while you are burning now sets them on fire!
  • wearing a full set of vulkatite armor now protects you from fire while burning and lost 2 hearts, in exchange for the pieces' durability slowly draining while active! (fully compatible with custom max health)
  • burning sporebugs now despawn and emit burning spore particles when hurt

[ 210405b Snapshot ]

  • switched minimum supported Forge version to 1.15.2 and dropped support for 1.14!
  • changed mod ID from "infernal_depths" to "upon_infernal_depths"
  • increased vulcanstone ore groups per chunk
  • added entity:
    • burning sporebug
  • added particle:
    • burning spore
  • added foodstuff:
    • burnshroom stew
  • added blocks:
    • flameroots
    • stripped burnshroom stem
    • burnshroom planks
  • renamed advancement:
    • A Hostile World -> A Frightful World
  • renamed biome:
    • burning forest -> burnshroom forest
  • renamed item:
    • sanguicite -> sanguicite shard
  • renamed blocks:
    • sanguicite crystal -> sanguicite cluster
    • burnweed -> flamesprouts
    • deep inferno quartz ore -> infernrack quartz ore
  • retextured entities:
    • burnstorm
    • pyroculus
  • retextured blocks:
    • block of vulkatite [experimental]
    • block of pyrochitym
    • sanguicite cluster
    • infernrack burnylium
    • fiery bloom
    • cinderstone
    • infernrack
    • infernrack bricks
    • burnshroom & tall burnshroom
    • flamesprouts
    • vulkatite ore
    • all Deep Inferno ores (except sanguicite)
  • retextured items
    • pyrochitum ingot
    • pyrochitum tools (all) [experimental]
    • vulkatite
    • vulkatite and steel
    • vulkatite tools (all)
    • vulkatite armor (all)
    • burnsoul [experimental]
    • depthferrum ingot
    • depthferrum nugget
    • depthferrum tools (all)
    • sanguicite shard
    • sanguicite crystal dust
    • pyroculus lens
    • ardent lens
  • nerfed entities:
    • burnstorm (reduced health, armor, and attack damage)
    • the ardent oculus (reduced health and attack damage)
    • pyroculus (reduced attack damage)
  • remodeled entity:
    • depthferrum warden (removed its sword)
  • renamed fire bush to fireberry bush but they still don't grow fireberries (I'm adding fireberries in the next update)
  • reduced the time that burnshrooms and other fire-themed plants can burn entities on collision
  • tweaked all creative tabs
  • burnshrooms can now be bonemealed (but it's still buggy)
  • burnstorms now place fire on the blocks they walk in
  • added special attack effects for burnstorm
  • lava falls now only generate above y-75 level
  • slightly changed sky colors of the Deep Inferno biomes
  • greatly increased large burnshroom generation chance
  • tweaked large burnshroom structures and finally fixed floating burnshrooms!
  • ardent bolt now requires ardent energy to fire successfully
  • [Bugfix] fixed a bug where dropping items on top of porous sanguistone would break it; only living entities can fall when stepping on porous

    sanguistone now
  • [Bugfix] finally fixed the advancement "A Frightful World" being granted when entering the Nether instead of Deep Inferno dimension

[ 1.0.0 Stable Release ] 

  • retextured blocks:
    • infernrack
    • infernrack burnylium
    • all Deep Inferno ores
    • burnweed
    • flesh
  • renamed "burnbloom" to "fiery bloom"
  • reduced attack knockback of depthferrum warden
  • added plant: firebush 
  • and some minor bug fixes 

[ 1.0.0 Beta ]

  • retextured blocks: 
    • infernrack, infernrack burnylium, and all Deep Inferno ores
    • vulkatite ore
    • Deep Inferno portal block
    • flesh
    • block of depthferrum
    • depthwood log
    • burnshroom
    • burnfruit
    • sanguicite block
    • vulcanstone (now animated)
  • nerfed The Ardent Oculus' XP drops all the way from 4000 to 500
  • added plants:
    • burnweed
    • burnshroom
    • sanguishroom
  • added entities:
    • depth Hog (unspawnable)
    • depthferrum Warden
  • depthferrum wardens can be spawned just like iron golems, except replacing iron w/ depthferrum blocks & carved pumpkin w/ burnfruit 
  • added structures/features:
    • depthwood tree (2 variants; both unused)
    • giant burnshroom (2 variants)
  • lava falls now generate in the Deep Inferno!
  • added blocks:
    • burnshroom stem & burnshroom cap
    • sanguicite crystal
    • sanguishroom
    • sanguistone & porous sanguistone
    • komatiite
  • renamed "sanguicite crystal" (item) to "sanguicite" to prevent confusion with the new sanguicite crystal (cross-model block)
  • increased burnfruit spawn frequency and min-max groups
  • decreased spawn frequency of lava ocean spikes
  • minor improvements to structure spawning conditions
  • renamed "brimfruit" to "burnfruit"
  • renamed "Flesh Grotto" to "Sanguine Grotto" and added some more features to it

[ 1.0.0 Alpha ]

  • added the Deep Inferno dimension
  • added armor:
    • vulkatite armor
    • pyrochitum armor
  • added biomes:
    • deep inferno wastelands
    • deep inferno forest (unused)
    • cinder barrens
    • flesh grotto
    • burning fields
  • added blocks:
    • vulcanstone
    • infernrack
    • infernrack burnylium
    • infernash
    • infernrack bricks, brick stairs, brick slab & brick wall
    • cinderstone
    • depth brimstone
    • flesh
    • brimfruit
    • vulkatite ore, deep inferno quartz ore, depthferrum ore, sanguicite ore, pyrochitum ore
    • block of vulkatite, block of depthferrum, block of pyrochitum
    • depthwood log, depthwood, leaves, planks, stairs, slab, fence, fence gate
  • added creative tabs:
    • Infernal Depths | Building
    • Infernal Depths | Items
    • Infernal Depths | Tools
    • Infernal Depths | Weapons
    • Infernal Depths | Armor
    • Infernal Depths | Decoration
    • Infernal Depths | Entities
    • Infernal Depths | Food
  • added entities:
    • burnstorm
    • pyroculus
    • the ardent oculus (BOSS)
  • added foods:
    • depth hog porkchop (raw & cooked)
    • flesh strip
    • brimfruit slice
  • added items:
    • vulkatite
    • vulkatite and steel
    • sanguicite crystal & crytstal dust,
    • depthferrum nuget
    • pyrochitum ingot, depthferrum ingot
    • pyroculus lens, burnsoul
    • ardent lens
    • ardent energy
  • added plant:
    • burnshroom
  • added several recipes
  • added structures:
    • broken deep inferno portal (3 variants)
    • fossils (3 variants)
    • giant spikes (3 variants)
    • vulcanstone boulders (3 variants)
    • brimfruit spawns (4 variants)
  • added tools:
    • vulkatite tool set (A, P, S, H)
    • depthferrum toolset (A, P, S, H)
    • pyrochitum toolset (A, P, S, H)

A = axe, P = pickaxe, S = shovel, H = hoe

  • added weapons:
    • vulkatite sword
    • depthferrum sword
    • pyrochitum sword

How to install a mod?

If you are looking on how to install modifications made with MCreator, check MCreator's wiki. There you can find detailed instructions of the process. If the mod has special instructions or steps for the installation, make sure to read through the mod page for any details.

MCreator's Community

Become a member of MCreator's Community and participate in one of the biggest Minecraft modding knowledge base and mod sharing platform in the world. Share your creations by uploading your mod to the community pages, or by posting to forums, by commenting, rating and sharing creations of other users or simply by learning from our Wiki.

Publish mods you made on the community pages

Did you make an awesome mod with our software and you what to share it with other users of MCreator? If you have a user account, you can publish your mods on the MCreator's Community and participate in the mod of the week contest which boosts your mod's popularity, downloads, and its presence on the internet.

What is MCreator?

MCreator is a software used to make Minecraft mods (mod generator) without programming knowledge and is developed by Pylo. It's very simple to use, and its concept is easy to learn. With it, you can make your own mod in minutes! MCreator is a great tool to learn Minecraft computer programming and to learn basic concepts of software programming. Learn more about MCreator.



Donate to MCreator

MCreator is a free project developed by people working on this project in their free time. Help us cover costs of development, support, and servers and show us your support by donating :)