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Posted by: Toma400
File description: Version v0.a11s6d, for 1.16.5
File size: 17.6 MB
Total download count (all mod files): 911
Mod changelog:

~ 1.12.2 porting process and changelogs can be seen on CurseForge/Discord ~

 

==== alpha v0.a10 ====

More detailed statistics can be found on CurseForge changelog or wiki.

---

Added Blocks:

 

  • Baedoor Funt Block
  • Baedoor Gold Block & variants (stairs, slab, wall, chiseled, pillar, door, trapdoor)
    • door and trapdoor don't require redstone power to be opened
  • Baedoor Golden Lamp
    • emits light of level 15
  • Wood Lamps (Jungle, Acacia, Birch, Dark Oak, Oak, Spruce, Bamboo)
    • emit light of level 15
    • bamboo emits light of level 13
  • Hardened Cobblestone
  • Hardened Netherrack
  • Hardened End Stone
  • Glistering Sand
    • though it looks like full block, it's actually a bit lower
  • Glistering Sandstone
    • classic variants (slab, stairs)
    • smooth variants (block, slab, stairs)
  • Glistering Clay
  • New Bamboo variants (fence gate, door, panel)
  • Smooth Basalt variants (stairs, slab)
    • creative only, recipe will appear in 1.17
    • can be deleted if added in 1.17 (place at your own risk)
  • Dripstone Block variants (stairs, slab)
    • creative only, recipe will appear in 1.17
    • can be deleted if added in 1.17 (place at your own risk)
  • Nether Ticker
    • child of glowing obsidian, just like Nether Avoider
    • forceloads chunk it is in, if activated
    • can be used only in developer's mode for now (turning off developer's mode resets all forceloaded chunks)
  • Locked Chests
    • offers limited storage for possibility to lock chest with iron key
    • lock is based on key name, which means you need to rename key to the same name to open your chest
    • when in locked state, chest is much harder to break (depending on material)

Added Items:

 

  • Baedoor Funt
  • Curare Poison
  • Iron Key
  • Rusty Reaper Scheme
  • Glistering Ash
  • Nether Soul Essence
  • Cooked Tropical Fish
  • Guide Book
  • Sand Wanderer Scheme

Added Weapons:

  • Iron Sabre
  • Golden Scimitar
  • Prismarine Sabre
  • White Sabre
  • Black Sabre
  • Rusty Reaper
  • Sand Wanderer
  • Rod of the Winds

Added Mobs:

  • Ormath Shaman
  • Ormath Villager
  • Ormath Warrior
  • Ormath Javelin Warrior
  • Wind Spirit
  • Ormath Rider
  • Ormath Hunter
  • Buffalo

New Enchantments:

  • Cylinder Inspection
    • used for gun jamming prevention
    • level 1-5
  • Dismantle
    • used as another 'damage modifier'
    • each level adds 1.25 attack to the weapon
    • affects:
      • iron golems
      • automatons from mod (in future releases)
      • entities with ENBT tag "automaton_type" set to true
    • cross-compatibility available for mod creators
  • Stabilisation
    • helps with accuracy on firearms
    • each level reduces accuracy penalty (default is 20)
  • Quick Draw
    • reverts effects of experience
    • used for people who wants to keep accuracy penalty
    • can be used after reaching level 350 of firearms experience
    • each level sets experience penalty on specific level

New Recipes:

 

  • fermented spider eye crafted from red mushroom (needs additional one sugar more)
  • dispenser alternative recipe (basically vanillatweaks one, since it works well)
  • smelting soul sand return black sand (souls escape it)
  • soul soil crafted from soul sand and black sand (1.16 only)

New Structure:

  • Jungle Airship
    • home of ormath civilisation
      • possibility of trading with ormath villagers
      • possibility of talking to shaman
      • possibility of boss fight with shaman
    • airship doesn't contain any firearm tables
    • spawns in jungles

Gameplay additions:

 

  • lanters now emits light (13) around the player, if hold in hands
    • toggleable by commands (default is active)

New Mechanics:

 

  • Sabre Weapons Tier
    • introduced sabre experience
      • raises after each critical hit dealt with any sabre to enemy
      • raises after each five successful sabre defences
    • introduced chance to self-harm while attacking (self-harm damage is half damage of an attack)
      • chance of self-harm decreases with more sabre experience (mastering it to specific number decreases self-harm chance to 0%)
    • reaching 1000 experience points grants you additional ability
      • each 1000 experience gives you 1 additional attack point, up to 8000 (10 dmg/5 hearts)
    • to set sabre experience, use scoreboard "sabre_experience"
  • Firearm Experience
    • granted after shooting (jammed shooting counts)
    • helps with avoiding gun jamming and improve accuracy
    • to set firearm experience, use scoreboard "gun_experience"
  • Firearm Jamming
    • jams firearm while trying to fire; the chance of that depends on quality of firearm, player experience and Cylinder Inspection enchantment
  • Accuraccy
    • make your head move a bit after each shoot
  • Ormath Reputation
    • tribe reputation (bound to each tribe & shaman)
    • reputation limit is 250 points
    • each hit reduces tribe reputation for 25
    • tribe becomes agressive after reaching -50 reputation value (default is 0)
      • loyal friendship with shaman doesn't preserve you from that penalty
    • you can raise your reputation by trade
    • if any ormath is killed by player, tribe reputation drop for 275 points
      • you won't be punished only after getting almost reputation limit
    • if shaman is killed, tribe becomes hostile immediately; it doesn't matter if it's player killing shaman
      • reputation drops for 500
  • Renewablity
    • End Stone (by Glistering Ash/Sand/Clay, via shaman trades, aggro shaman or wind spirit farm)
    • Clay (via ormath trades)
    • Wither Rose (via shaman trades)
    • Jungle Wood (via ormath trades)
    • Soul Sand (via Nether Soul Essence)
    • Soul Soil
    • Shulker Box (via using Rod of the Winds)
  • Quick Single reload type
    • you still need to reload bullets one-by-one, but you can reload during cooldown (meaning you can reload faster)
    • technically it's just reload button enabling after about 35% of a reload time
  • Nether Avoider
    • it now has Reaper mode, enabled through commands
      • on Reaper mode, Avoider kills any living entity except player
      • (intended as back-compatibility feature, enabling universal cross-mod integration in exchange for radical use)
    • it has counterpart block, "Avoider_Block" obtainable via commands; it serves as a transparent alternative
      • it doesn't use Reaper mode

 

New Advancements:

 

  • Awake the Eye (Lore Path)
  • Part of the Gun, Let's Start the Fun (Firearm Path)
  • Mobile Firearm Crafting (Firearm Path, hidden)
  • Sharpest Sharpshooter (Firearm Path)
  • Fingers Are My Revolvers (Firearm Path)
  • Quick... and Proud of It! (Sabre Path)
  • Shields Are For Newbies (Sabre Path)
  • Mastermind of Swordsmanship (Sabre Path)
  • Blessed by Gods of War (Sabre Path, hidden)
  • The Baedoor Universe (Lore Path)
  • Ormaths! (Lore Path, Ormath)
  • Ormath Friend (Lore Path, Ormath, Friendly)
  • Friend of Grand Ormath Clan (Lore Path, Ormath, Friendly)
  • Ormath Betrayer (Lore Path, Ormath, Hostile)
  • Against the Spirits of Nature (Lore Path, Ormath, Hostile)

 

Mod Compatibility:

  • NETHER AVOIDER EFFECT
    • Cross-compatibility enabled for mod creators, to choose mobs they want to be killed by Nether Avoider
      • Team "avoider_killable" counted as killable by Nether Avoider
      • make entities drop their loot, if not being already filtered as "night creatures" drop
      • ENBT logic tag "avoider_killable" set to true counted as killable by Nether Avoider
      • despawn entities loot
  • DISMANTLE ENCHANTMENT
    • Cross-compatibility enabled for mod creators. Using "automaton_type" ENBT tag set to "true" value enables Dismantle enchantment to affect mobs (it's aimed for mechanical mobs).
    • Compatibility confirmed (s4 and higher)
      • Adventures and Adversaries [Beta 0.2.1]

 

New Commands:

  • wobrRule_Test - used to switch on/off between test features; deactivating also resets all forceloaded chunks
  • wobrRule_Structures - enables or disables possibility to generate additional structures (for future versions, possible dungeons/altars/houses)
  • wobrRule_Avoider - switch between Reaper and Normal mode for Nether Avoider
  • wobrRule_Light - switch between lantern giving light or not
  • wobrGetTest - returns information about test features enabled/disabled
  • wobrGetStructures - returns information if additional structures are enabled
  • wobrGetExperience - used to check amount of experience (sabres/firearms)
  • wobrGetAvoider - returns information about mode for Nether Avoider
  • wobrGetLight - returns information about lanterns giving light or not, when hold

 

Changes:

  • Blocks:
    • Nether Avoider now can kill specific mobs from other mods, if cross-compatibile
    • Nether Avoider now kills also bandit, husks, stray, drowned, slimes, blazes, magma cubes, ghasts and wither skeletons
      • stray and drowned items aren't counted, so it can be used to farm tridents, tipped arrows & gold [copper in 1.17], if placed wisely
    • Changed Cirtain Block mining requirement: diamond tool tier instead of wooden
    • Cirtain Block hardness lowered from 88 to 77
    • Lapis Towers now give enchantment bonus, being stronger than bookshelf
    • Hid Nether Avoider (active) from creative tab
    • Bamboo Trapdoor texture changed
    • Nether Avoider texture changed
  • Farming:
    • Vulcanic veil grows faster in Nether
    • You can now bonemeal both vulcanic and sand veil
      • vulcanic veil has 40% chance to grow after each bonemealing
      • sand veil has 45% chance to grow after each bonemealing
  • Items:
    • Tsua obtainable in survival (by shaman trade)
  • Mobs:
    • Bandit now has smaller view radius (100 instead of 120)
    • Bandit now drops experience (5 xp)
    • Music Disc "Oneironaut" now has small chance (2%) to drop after killing bandit
    • Bandit spawning naturally despawns (also drops pepper box instead of golden short revolver)
      • that change doesn't affect airship bandits
      • bandits spawning on badlands have slightly higher chance of dropping loot
    • Added dedicated sounds for bandit
  • Effects:
    • changed icon for Nether Avoider Pulsating
  • Advancements:
    • Collectible Path now comes from Lore Path
  • Generation:
    • revamped structures generation
      • airship spawn via spawn block
    • airship generation lowered a bit (all airships lowered of 10)
  • Weapon Statistics:
    • assassin's knife base damage raised to 2
    • brotherhood's sabre base damage raised to 10
    • brotherhood's sabre durability raised to 210
    • elephant gun reload time raised from 90 to 105 ticks
    • crocodile shotgun reload time raised from 40 to 55 ticks
    • lefs9 revolver reload delay lowered from 35 to 25 ticks
    • lefs9 revolver reload type changed to quick single
  • Recipes:
    • ink sacks recipe from tsua changed to be more expensive (9 instead of 4)
    • wither knife now crafted from wither skeleton skull, instead of nether star
    • crocodile shotgun scheme now needs blaze rod instead of feather
    • bamboo no longer can create crafting table (replaced with recipe for bamboo panel)
    • nether avoider now requires three wither skeleton skulls instead of nether star
  • Inventory:
    • recipe book sorted into categories
  • Renaming:
    • Black Sand and all its variants renamed to Vulcanic Sand
      • ID tags not changed
    • Always-Lit-Lamp renamed to Everlit Lamp
      • ID tags not changed

Bugfixes:

  • BA6_012B - airships sometimes not fully generate, cut on chunk border
  • BA9s0024 - spawn blocks don't generate structures
  • BA9s0020 - sabre disables all types of damage
  • BA9_0027 - husks, strays and drowned aren't affected by Nether Avoider pulsating
  • BA5_0011 - single reload mode can be avoided by pressing "r" fast
  • BA9s0023 - text appearing on screen remain forever or until new text comes
  • BA9_0026 - text on screen remain forever (1.16 version)
  • BA9_0029 - knives & spears don't do their preferrable damage
  • BAXs0032 - items don't stack
  • BAXs0031 - bandit doesn't attack
  • BA9_0025 - textures of some weapons are blurred

Developer's mode features:

  • Mechanics:
    • Active Nether Tickers in range add chunks to be forceloaded
  • Gameplay:
    • Overlay showing sabre and firearm experience on top of the screen
  • Mobs:
    • Wind Spirit can spawn

 

  ==== alpha v0.a9 ====

Added Weapons:

  • Bone Knife
  • Ayer Knife
  • Wither Knife
  • Assassin's Knife
  • Stone Spear
  • Iron Spear
  • Bone Javelin
  • Stone Javelin
  • Bone Throwing Axe
  • Stone Throwing Axe
  • Iron Throwing Axe
  • Lefs 9 Infantry Revolver
  • Ayer Shotgun
  • Ayer Sawed-Off
  • Windsweeper

Added Plants:

  • Tsua Flower
    • can be bonemealed to obtain more
    • crafting it further gives you "star of rising day"
    • "star of rising day" can give you ink sack if used in 2x2 pattern

Added Blocks:

  • Block of Mushroom Poison
  • Leghold Trap
    • use tripwire hook to activate, deactivate and release it
    • in activated mode, it catches entities
    • you need to release trap to let caught entity go
    • breaking trap in active or caught state is extremely long, but with diamond pickaxe you can do that

Added Items:

  • Javelin Sack
    • you can store there your javelins
    • right-click with filled sack to unload
  • Winfleton's Diamond Ace Card (collectible, not in survival yet)
  • Winfleton's Heart Ace Card (collectible, not in survival yet)
  • Winfleton's Club Ace Card (collectible, not in survival yet)
  • Winfleton's Spade Ace Card (collectible, not in survival yet)
  • Lefs 9 Infantry Revolver Scheme
  • Windsweeper Scheme

Added Advancements:

  • Entering Wastelands of Baedoor
    • gives you recipes for all crafting table items/blocks available in mod
  • Hunter of Lost Woods (Hunter Path - Beginning)
  • Let the Hunt Begin (Hunter Path)
  • Trapping the Beast (Hunter Path)
  • Ace of Winfleton's

Added Effects:

  • Curare Poison
    • makes you unable to walk and weak your attacks strongly (16/8 hearts)
    • currently not obtainable without commands (created for v0.a10)

New In Gameplay:

  • Descriptions on some items, blocks and weapons

Changes:

  • Weapons Mechanics:
    • Sabre weapon type now has defence mechanics (holding right-click disables damage, but also make you unable to attack)
    • Crocodile Shotgun shot delay lenghtened to 40 ticks
    • Elephant Gun reload delay changed to 90 ticks
  • Nether Avoider Mechanics:
    • Nether Avoider now kills also items related to mobs it kills
    • If powered by redstone, Nether Avoider is pulsating even if inactive (this means you can activate it for certain situations, also without your direct action)
    • Nether Avoider Pulsating effect shortened to 3 seconds, to make you realise quicker that you are outside its range
  • Items Mechanics:
    • right-clicking mushroom poison no more gives you poison effect
    • right-clicking mushroom poison poisons arrow, if you had it in inventory (what means poison tipped arrows obtainable much easier)
  • Naming:
    • Thrown Dagger renamed to 'Throwing Dagger', same with poisoned one
      • ID tags remained the same, though
    • Gun Barrel, Shotgun Barrel and Double Shotgun Barrel renamed to 'Short', 'Long' and 'Double Long' Barrel. 
      • ID tags remained the same, though
    • Nether Avoider (Inactive) renamed to simply 'Nether Avoider'
  • Textures:
    • Ammunition Boxes texture changed
    • Lapis and Dark Lapis Crystals texture changed (standard state)
  • Other:
    • Messages are now shown as a golden overlay, instead of chat messages

Bugfixes:

  • BA9s0022 - elephant gun had wrong reload time

     

  ==== alpha v0.a8 ====

Added Blocks:

  • cracked lava block
  • blue nether bricks
    • variants (slab, stairs, wall)
    • chiseled version (standard & darkened)
  • charcoal block
  • smooth black sand (with slab and stairs variants)
  • bamboo block
    • can be used as a fuel (2 items/20s)
  • bamboo quasi-wood tier (with stairs, slab, fence and trapdoor variants)
  • glowing obsidian (available from mage airships)
  • nether avoider
    • makes typical night mobs die if in the area of 50 blocks, when activated
    • activate by clicking right-click on avoider
  • lapis crystal and dark lapis crystal
    • changing states by clicking right-click on crystal
  • lapis lamp and dark lapis lamp
  • chiseled red nether bricks
  • horizontal stained glass
  • framed stained glass (variants for every kind of wood + 2 special ones + bamboo)

Added Effects:

  • nether avoider pulsating
    • does nothing, only gives you information about activated nether avoider in range of its destructive power
    • disappears 16 seconds after leaving the area

Added Recipes:

  • recipe for chainmail armor

Changes:

  • changed textures:
    • lava block to smooth one
    • chiseled jungle revamped
    • stripped chiseled dark oak and spruce darkened
    • rifles and shotgun textures set on different pattern (meaning no more distortion and generally better quality)
  • changed crocodile shotgun scheme recipe to make it much harder to craft
  • ammo boxes can be thrown only in alternative mode (by pressing M)
  • creative tab items regrouped to be more accesible
  • structure changes:
    • changed mage airship model
    • changed mage airship loot
    • changed mage airship spawning
      • bandit spawner erased
      • bandit spawning rate decreased to 0
    • changes in airships rarity once again
      • mage airships probability decreased from 200 to 180
      • military and bandit airships probability raised from 200 to 210
      • trader airships probability stayed the same

 ==== alpha v0.a7 ====

Added Blocks:

  • Always-Lit-Lamp

Added Weapons:

  • Crocodile Shotgun
  • Jitado Shotgun (not obtainable in survival yet)
  • Brotherhood Sabre
  • Ammo Boxes (can be used as a grenade)

Added Items:

  • 2-rounded shotgun clip
  • crocodile shotgun scheme (craftable!)

Added Music Discs (found on mage and trader airships):

  • "Oneironaut" by The Book of Seth
  • "Inside the Hidden Forest Temple" by Drganie

Added Mechanics:

  • implemented gun modes, changed by mode key (M)
  • added key checking how much ammo firearm contains (Z)
  • added key unloading all ammo from firearm (U)

Added sounds:

  • dedicated sounds for shooting:
    •  long revolver
    •  elephant gun
    •  jitado shotgun
    •  crocodile shotgun
  • sounds for dry shooting

General additions:

  • added mod icon
  • creative tab icon changed

Changes:

  • changed airship generation 
    • trader airship lowered from 300 to 250
    • other airships lowered from 250 to 200
  • changed airship loot
  • changed bandit loot table
  • reload mechanic change: now you can reload only weapon in main hand
  • sounds for shooting changed:
    • pepper box sound now aligned to handmade revolver
    • unused handmade revolver sound aligned to pepper box

Bugfixes:

  • BA6_0013 - elephant gun shows wrong message while empty
  • BA6_0014 - handmade revolver has the same shooting sound effect as short revolver
  • BA6_0015 - firearm table is not rendering properly
  • BA6_0016 - guns don't lose durability when shooting

 

==== alpha v0.a6 ====

General:

  • Ported to 1.16.4

Added Weapons:

  • Elephant Gun

Added Items:

  • 5- and 7-rounded revolver clips
  • large bullet
  • slug

Changes:

  • changed firearm table GUI aesthetics
  • crafting now uses buttons (used to fix bug BA5_0010)
  • changed firearm table placing (you can place it in different rotations)
  • added storage slots for keeping schemes in firearm table
     
  • short revolver now uses 5-rounded revolver clip
    • reload mechanics changed (reload delay stays the same though)
    • short revolver recipe changed
  • reload delay for long revolver shortened to 100 ticks (5s)
  • shot delay for long revolver shortened to 15 ticks
     
  • airships now generate in four types, each with different loot:
    • bandit airships generate only in overworld
    • trader airships generate slightly more common (350 instead of 250)
    • old airship structures are now frozen (generating rate at 0)
       
  • small bullet recipe gives you now 3 bullets instead of 2

Bugfixes:

  • BA5_0012 - "long revolver scheme" named as "short" one
  • BA4_0008 - airship loot tables not working
  • BA4_0009 - bandits not spawning on airships
  • BA5_0010 - firearm table can dupe revolvers

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