Download modification file

< Back to modification page

Download of flying_castles_1.19.4_knight,village,empty_8.0.jar for Flying castles should start shortly ...

If the download does not start in a few seconds, click here to manually start download.

The files on the mod pages are uploaded by the community and are not official or affiliated with Pylo in any way. In case of any copyright infringement or suspicious downloads, please let us know as soon as possible on our contact form.

Posted by: tombkingsts
File description: Big update with a new mob
File size: 992.35 KB
Total download count (all mod files): 751
Mod changelog:

 

If the files are not on this mcreator site you can find them on the curseforge site https://www.curseforge.com/minecraft/mc-mods/flying-castles 

 

 

  • flying_castles_1.20.1_knight_8.0.jar

Added: 

- New roads with the roads now going up and down and having a chance to spawn with a structure on the side of the road

- A new Knight, the magic knight. It is a support knight able to enchant the other knight's gear. They also have a ranged attack that stops you in your tracks. So it is key to target them early on. They drop a nobles amulet on death.

- The nobles amulet noe has more uses. It can now also be used to stop all mobs in an area around you for some time. This does affect the durability of the amulet.

 

Changed:

- Nobles amulet has more uses and glows when it can be used. When damaged it can be repaired by brewing it with an echo shard.

The generation of the main structure has changed in a few ways, it spawns higher now, and there is a change in mob spawning on the structure mainly decreasing the heavy knight spawn rate and the new magic knight, the roads and structure chances have changed.

- The trade GUIs now have a tooltip telling you to get a nobles amulet.

 

bugfixes:

- There were some typos.

 

Extra: 

- This version doesn’t have full compatibility with my knights mod with the new magic knight.

The compatibility will come later when my knights mod has the new magic knight as well.


  • lying_castles_1.19.4_knight_8.0.jar

Added: 

- New roads with the roads now going up and down and having a chance to spawn with a structure on the side of the road

- A new Knight, the magic knight. It is a support knight able to enchant the other knight's gear. They also have a ranged attack that stops you in your tracks. So it is key to target them early on. They drop a nobles amulet on death.

- The nobles amulet noe has more uses. It can now also be used to stop all mobs in an area around you for some time. This does affect the durability of the amulet.

 

Changed:

- Nobles amulet has more uses and glows when it can be used. When damaged it can be repaired by brewing it with an echo shard.

The generation of the main structure has changed in a few ways, it spawns higher now, and there is a change in mob spawning on the structure mainly decreasing the heavy knight spawn rate and the new magic knight, the roads and structure chances have changed.

- The trade GUIs now have a tooltip telling you to get a nobles amulet.

 

Extra: 

- This version doesn’t have full compatibility with my knights mod with the new magic knight.

The compatibility will come later when my knights mod has the new magic knight as well.


  • flying_castles_1.20.1_knight_7.2.jar

updated to 1.20.1


  • flying_castles_1.19.4_knight_7.2.jar

added:

6 new structures.

 

changes:

slightly altered castle generation.

slightly altered the archer's attacks.


  • flying_castles_1.19.2_knight_7.1.jar

added: 

-gamerule to change what mobs spawn in the castle (1: knights, 2: villagers, 3: no mobs (empty)) 

 

bugfixes:

- fixed that some starting crossings had some sides not generating

 

and some other minor changes.


  • flying_castles_1.19.2_knight_7.0.jar

The mod is now in 1.19.2


  • flying_castles_1.18.2_knight_7.0.jar

The mod is now in 1.18.2


  • flying_castles_1.17.1_knight_7.0.jar

The flying castle roads now have new types:

There are now roads with crops, a gate, and wooden and stone walls.

There is now a longer end plate that had structures on it

 

There are now new structures capable of spawning on the flying castle roads:

There are now small 2 domes, well, fountain, 2 shrines, windmill, smiths, sheep den, pig den, knight house and wooden and stone watchtowers.
Also, a duelling track and a tavern and there is now a wooden big castle.

 

The structure generation has also chaced with the update.

 


  • flying_castles_1.17.1_knights_6.0.jar :

knights version in 1.17.1


  • flying_castles_1.16.5_knights_6.0.jar :

New :

-The big castles now look different.

-The castles will now spawn less frequently.

-The castles now have fewer entities spawning in the structure.

-The knight summon blocks will now only activate if you're close enough to make performance better.


  • flying_castles_1.16.5_knights_5.1.jar :

The nobles and peasants trade GUI has been improved.


  • flying_castles_1.16.5_knights_5.jar :

new :

-the nobles amulet: which can be used to make all the knights not attack you or walk away from you

-trading with peasants and nobles when you hold the nobles amulet

-the archer arrows now don't have particals


  • flying_castles_1.16.5_knight_4.jar :

-altered generation of the entire structure.

-decreased the structure generates chance.
-fewer knigths generate in the structure.
-al knights now attack back if attacked.
-more/better loot chest in the big castle.
-2 hidden diamond blocks in the big castle.
-added creative tab with the generation blocks.
-added creative block to generate the entire structure.
-changed modid ,modnamespace ,mod description and author name of mod.
-fixed bug with heavy knight regeneration.


  • flying_castles_1.16.5_pillagerspawner_1.jar :

The first version with pillager spawners throughout the structure


  • flying_castles_1.16.5_village_2.jar :

-altered generation
-decreased the structure generate chances.
-altered villagers spawn in the structure
-more/better loot chest in the big castle
-2 hidden diamond blocks in the big castle
-the big castles now have more villager workstations
-added creative tab with the generation blocks
-added creative block to generate the entire structure
-changed modid ,modnamespace ,mod description and author name of mod

 


  • flying_castles_1.16.5_empty_2.jar :

-altered generation.

-decreased the structure generate chance.
-more/better loot chest in the big castle.
-2 hidden diamond blocks in the big castle.
-added creative tab with the generation blocks.
-added creative block to generate the entire structure.
-changed modid ,modnamespace and author name of the mod.


  • flying_castles_1.16.5_knight_3.jar :

fixed bug:

the updating sand didn't have gravity which meant generation didn't work properly which is now fixed.

 


  • flying_castles_knight_1.16.5_knight_2.jar :

bug fixes:

heavy knights attack the player now and don't attack archers.

heavy knight regen is now way less to stop invincibility.

a big castle had updating sand generate in the castle that isn't there anymore.

 


  • flying_castles_1.16.5_knight_1.jar :

has the structures with modded knights in it 

 


  • flying_castles_1.16.4_knight_1.jar :

has the structures with modded knights in it 

 


  • flying_castles_1.15.2_knight_1.jar :  

has the structures with modded knights in it 

 


  • flying_castles_1.14.4_knight_1.jar :

has the structures with modded knights in it 

 


  • flying_castles_1.16.5_village_1.jar :

has the structures with villagers in it

 


  • flying_castles_1.16.4_village_1.jar :

has the structures with villagers in it

 


  • flying_castles_1.15.2_village_1.jar :

has the structures with villagers in it

 


  • flying_castles_1.14.4_village_1.jar :

has the structures with villagers in it

 


  • flying_castles_1.16.5_empty_1.jar :

has just the structures

 


  • flying_castles_1.16.4_empty_1.jar :

has just the structures

 


  • flying_castles_1.15.2_empty_1.jar :

has just the structures

 


  • flying_castles_1.14.4_empty_1.jar :

has just the structures

 

How to install a mod?

If you are looking on how to install modifications made with MCreator, check MCreator's wiki. There you can find detailed instructions of the process. If the mod has special instructions or steps for the installation, make sure to read through the mod page for any details.

MCreator's Community

Become a member of MCreator's Community and participate in one of the biggest Minecraft modding knowledge base and mod sharing platform in the world. Share your creations by uploading your mod to the community pages, or by posting to forums, by commenting, rating and sharing creations of other users or simply by learning from our Wiki.

Publish mods you made on the community pages

Did you make an awesome mod with our software and you what to share it with other users of MCreator? If you have a user account, you can publish your mods on the MCreator's Community and participate in the mod of the week contest which boosts your mod's popularity, downloads, and its presence on the internet.

What is MCreator?

MCreator is a software used to make Minecraft mods (mod generator) without programming knowledge and is developed by Pylo. It's very simple to use, and its concept is easy to learn. With it, you can make your own mod in minutes! MCreator is a great tool to learn Minecraft computer programming and to learn basic concepts of software programming. Learn more about MCreator.



Donate to MCreator

MCreator is a free project developed by people working on this project in their free time. Help us cover costs of development, support, and servers and show us your support by donating :)