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Posted by: UHQ_GAMES
File description: Latest 1.19.2/Mcreator Version
File size: 2 MB
Total download count (all mod files): 789
Mod changelog:

Regions Unexplored RELEASE 192.1.0

 

=Rerwote the ENTIRE mod from the ground up

 

ADDITIONS

+Added Biomes:
     -Redstone Caves
     -Prismachasm
     -Giant Bayou
     -Tropics

 

+Added Blocks:
     -Forest Farmland
     -Forest Path
     -Forest Mud
     -Plains Farmland
     -Plains Path
     -Plains Mud
     -Mauve Wood Blocks
     -Pink Bioshroom
     -Yellow Bioshroom
     -Sandy Tall Grass
     -Potted Flowers and Saplings
     -Deepslate Viridescent Nylium
     -Raw Redstone Block
     -Pointed Redstone
     -Redstone Bud
     -Redstone Bulb
     -Prismoss
     -Deepslate Prismoss
     -Prismarite Crystal
     -Prismoss Sprout
     -Cave Hyssop
     -Birch Branch
     -Blackwood Branch
     -Cypress Branch
     -Dead Branch
     -Oak Branch
     -Pine Branch
     -Redwood Branch
     -Spruce Branch

 

CHANGES

+Added colours to all blocks for maps
+Added Config for Region Weight and Biome Toggles
+Added Rare Terrablender region, all rare biomes have been moved to this region
+Added Ability to Bonemeall grass types into tall variants
+Added misc wood crafts
+Added Forge biome dictionary tags
=Tweaked many textures
=Converted all block loot to Loot Tables
=Renamed Wet Grass to Seeded Grass
=Renamed Desert Grass to Sandy Grass
=Fixed many spelling errors and registry names
=Bioshrooms now emit a light level of 10
=Tweaked biome placement
=Reverted Arid Mountains surface rules to 1.16 like design
=Red Maples will now generate instead of Silver Birch in Maple Forests
=Changed design of natural Cherry trees
=Optimized block stripping and flammability
=Changed Blackwood Forest bioshrooms to blue and pink variants

 

FIXES/REMOVALS

=Fixed mod breaking some structure spawning
=Fixed crash when used with Biomes You'll Go
=fixed critical issue with Canadian Forest Maple's leaves
-Removed all legacy blocks(Mud, Sandy Dirt, Snowy Soil, etc.)
-Removed Mangrove wood type
-Removed mobs and ore types

 

////////////////////////////////////////////////

SNAPSHOT 11.17_03

+Added Rare Terrablender region, all rare biomes have been moved to this region
+Added biome toggles for all biomes
+Added Giant Bayou biome
+Added Prismachasm cave biome
+Added new blocks:
  -Forest and Plains Dirt Path
  -Prismoss
  -Deepslate Prismoss
  -Prismarite Crystal
  -Prismoss Sprout
  -Cave Hyssop
  -Birch Branch
  -Blackwood Branch
  -Cypress Branch
  -Dead Branch
  -Oak Branch
  -Pine Branch
  -Redwood Branch
  -Spruce Branch
(Branches will not spawn naturally yet but are accessible from creative menu)
=Fixed crash when used with Biomes You'll Go
=Restored Bioshroom Blocks
=Restored Glowshroom Grotto (Renamed Bioshroom Caves)
=Restored Lush Delta and Scorch biomes
=Reverted Arid Mountains surface rules to 1.16 like design
=in Maple Forests, Red Maples will now generate instead of Silver Birch
=Changed design of natural Cherry trees
=Updated Redwood Logs texture
=Updated Baobab Leaves texture
=Optimized block stripping and flammability
=Minor texture fixes/changes
=Reorganized config

 

SNAPSHOT 11.09_01

+Added Redstone Caves biome
+Added Raw Redstone Block
+Added Pointed Redstone
+Added Redstone Bud
+Added Redstone Bulb
+Added misc wood crafts
+Added Forge biome dictionary tags
=Fixed mod breaking some structure spawning
=Restored many placed features for biomes
=Made all wood types burn in furnace as fuel
=Made all logs cook into Charcoal
=Fixed "Experimental" warning when creating world

-NOTE: in a bid to simplify the mod a bit,
mobs and ore types will not be re-added at this time,
however they make be made a separate addon later

 

SNAPSHOT 11.02_02 - First 1.19.2 version!!

=Rerwote the ENTIRE mod from the ground up
+Added Mauve wood type
+Added Farmland blocks/tilling to Forest And Plains grass
+Added Deepslate Viridescent Nylium
+Added Pink and Yellow Bioshrooms (not yet used)
+Added potted versions of most flowers and saplings
+Added colours to all blocks for maps
+Added Config for Region Weight and some Biome Toggles
+Added Ability to Bonemeall grass types into tall variants
+Added Sandy Tall Grass
+Added Plains and Forest Mud Types
=Tweaked many textures
=Converted all block loot to Loot Tables
=Renamed Wet Grass to Seeded Grass
=Renamed Desert Grass to Sandy Grass
=Fixed many spelling errors and registry names
=Bioshrooms now emit a light level of 10
=Tweaked biome placement
-Removed all legacy blocks(Mud, Sandy Dirt, Snowy Soil, etc.)
-Removed Mangrove wood type
TODO:

-restore biome advancements
-rework cave biomes
-fix quicksand spawning
-fix arid mountains surface rule
-restore logs smelting into charcoal
-restore wood types furnace fuels
-restore blackwood mushroom structures
-misc feature restoration

 

(forge 1.18.2) regions_unexplored r1.0.0

NOTE: final changes made to last snapshot

-finished up many features

-misc fixes and optimizations

-added bonemeal and snow layers to remaining grass types

 

(forge 1.18.2) reg_un SNAPSHOT 10.19_01

-added Doors and Trapdoors to ALL wood types

-major world gen optimizations

-logs can now be smelted for charcoal

-all wood related materials can now be used as furnace fuel

-added more misc crafting

-misc fixes and tweaks

 

(forge 1.18.2) reg_un SNAPSHOT 10.15_02

-added Dry Bushland biome

-Restored last few biomes from 1.16.5:

     +Spires

     +Death Grove(now called Smoldering Woodland)

-tweaks to multiple surface rules

-completely reworked rules builders for:

     =Arid Mountains

     =Outback

     =Lupine Island

-Optimized surface rules further

 

(forge 1.18.2) reg_un SNAPSHOT 10.13_03

-restored  even more biomes from 1.16.5

     +Towering Cliffs

     +Frozen Forest

     +Icy Desert

     +Outback

     +Fungal Fen

-Added Deepslate Carnelian Ore (no functionality yet)

-Tweaked mob spawning

-Optimized  surface rules

-Cactus flower now acts as sapling for Saguaro Cactus

-Added new biomes to Regions Explored Advancement

-Completed biome structure tags

 

(forge 1.18.2) reg_un SNAPSHOT 10.10_01

-First 1.18.2 snapshot!

-restored more biomes from 1.16.5

    +Marsh(renamed to Flooded Plains)

    +Icy Heights

    +Meadow

    +Mauve Hills

    +Eucalyptus Forest

 -1 new sub_biome

     +Roofed Eucalyptus Forest

-Fixed Regions Explored advancement not counting some biomes

-Tweaked Scorch biome details

-Fixed Revenant spawning

-Minor bugfixes

-removed some clutter  files to drop size

 

1.18.2 TESTBUILD 221009 HOTFIX

-restored full functionality to saplings/trees

-fixed tree textures white pixels

-returned revenant's missing leg and arm

 

1.18.2 TESTBUILD 221007

-testing some functionality, requires Terrablender

-KNOWN BUG WITH LEAVES TRANSPARENCY

 

Beta 0.3.0

-added 5 new biomes:

   +Cold Deciduous Forest

   +Icy Desert

   +Hot Springs

   +Orchard

   +Saguaro Desert

-Reworked Biome Placement

-Added Blocks:

   +Apple Leaves

-Fixed Outback trees generating underwater.

 

Beta 0.2.15

-Reworked version naming

-added 11 new biomes:

   +Arid Mountains

   +Autumnal Maple Forest

   +Autumnal Mixed Taiga

   +Barley Fields

   +Cold Boreal Forest

   +Fen

   +Flower Plains

   +Grove

   +Lush Desert

   +Mixed Taiga

   +Shrubland

-Reworked Biome Placement

-Added Surface Builders to many biomes to make them more unique

-Saplings now rely on features rather than structures meaning they can no longer grow through blocks(excluding Baobab and Palm atm)

-Added Blocks:

   +Saguaro Cactus

   +Saguaro Cactus Corner

   +Saguaro Flower

   +Flowering Leaves

   +Duckweed

-Reworked some biomes features to make them more unique

-Changed a few texture to make them easier on the eye!

-Fixed many bugs!

 

Alpha 0.0.1
-First Alpha, Extensive TODO list

 

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