Supported MCreator versions
About the plugin
Entity Textures Features allows you to change Textures from Entities with specific Properties via Optifine Format, also has more properties that doesn't exist in Optifine.
- This Plugin adds only ETF as RunTimeOnly. This means it adds only ETF as a Mod for running in the Dev Environment to make it easier to work with ETF without exporting the Mod everytime for distribution.
- All the Features down below can only be used with Resource Packs.
If you use 1.16.5 you need to use Cloth Config. Use ShadowAPIs Plugin for this.
It seems that the latest Version of MCreator 2023.1 and above doesn't work with ETF. I'm currently researching this Issue and try to fix it
Plugin Info: [Info] | [README]
- 1.16.5 (ETF 4.0.2- Working)
- 1.18.2 (ETF 4.3.1 - Working)
- 1.19.2 (ETF 4.3.1 - not Working)
- 1.18.2 (ETF 4.3.1 - not tested)
- 1.19.2 (ETF 4.3.1 - not tested)
- Initial Release
- Support for 1.16.5 added
- Changed ETF Version for 1.16.5 from 4.3.1 to 4.0.2 for fixing a bug
All Rights Reserved
Plugins may contain bugs, break workspaces, or alter the way MCreator operates. Plugins are not official or affiliated with Pylo in any way. In case of any copyright infringement or suspicious downloads, please let us know as soon as possible.
please support 1.16.5 <3
This looks very promising! But it would be nice if it could support 1.16.5 for cross-version mods!
1.16.5 Support added ^^
Nice plug-in, do we have to code it or do you add new blocks for us to use
You can use this Mod as a Resource Pack.
Check the Features Section for the Tutorials.
1.16.5 it's not opening
What do you mean with "it's not opening"?
installed it but when I hit play on mcreator, it compiles and gives an error
Can you copy the Error in the next Comment?
I have to revert to an older version for 1.16.5. Also, you will need Cloth Config.
More information will come when I release the update that fixes this bug.
Ok thanks 🙏
If you find any Bugs or Issues using the Plugin pls tell me. I will try to fix these.
Since the plugin only applies the mod at runtime, couldn't the exact same thing be done using the existing plugin- all mods?
I didn't try this but it could be done for every mod on Curseforge since I use the Curse Maven Method.
I don't know if this works with every Mod with the Method I use with Entity Texture Features.
For some reasons you can't use a specific Version of the Mod in MCreator.
For Example 4.3.1 of Entity Texture Features is available for all MC Versions but all Versions after 4.0.2 will occur in a Error if you try to run the Client in MCreator using 1.16.5 Minecraft Version. This will likely be the case on some Mods if you use Curse Maven Method.
You need to test it yourself.
Here is a Tutorial how to use Curse Maven:
It does not use cursemaven, it decompiles the built mod in the workspace.